为在
世界
内存在的非三维像素单位(实体)提供的接口,包含玩家、怪物、抛射物等.
-
按照声明该枚举类型的常量的顺序,
返回一个包含这些常量的数组。
void
Spawns the particle (the number of times specified by count)
at the target location.
void
World.spawnParticle(Particle particle,
double x,
double y,
double z,
int count,
double offsetX,
double offsetY,
double offsetZ)
Spawns the particle (the number of times specified by count)
at the target location.
void
World.spawnParticle(Particle particle,
double x,
double y,
double z,
int count,
double offsetX,
double offsetY,
double offsetZ,
double extra)
Spawns the particle (the number of times specified by count)
at the target location.
<T> void
World.spawnParticle(Particle particle,
double x,
double y,
double z,
int count,
double offsetX,
double offsetY,
double offsetZ,
double extra,
T data)
Spawns the particle (the number of times specified by count)
at the target location.
<T> void
World.spawnParticle(Particle particle,
double x,
double y,
double z,
int count,
double offsetX,
double offsetY,
double offsetZ,
T data)
Spawns the particle (the number of times specified by count)
at the target location.
<T> void
Spawns the particle (the number of times specified by count)
at the target location.
void
Spawns the particle (the number of times specified by count)
at the target location.
void
Spawns the particle (the number of times specified by count)
at the target location.
void
Spawns the particle (the number of times specified by count)
at the target location.
<T> void
Spawns the particle (the number of times specified by count)
at the target location.
<T> void
Spawns the particle (the number of times specified by count)
at the target location.
<T> void
Spawns the particle (the number of times specified by count)
at the target location.
-
void
void
Spawns the particle (the number of times specified by count)
at the target location.
void
Player.spawnParticle(Particle particle,
double x,
double y,
double z,
int count,
double offsetX,
double offsetY,
double offsetZ)
Spawns the particle (the number of times specified by count)
at the target location.
void
Player.spawnParticle(Particle particle,
double x,
double y,
double z,
int count,
double offsetX,
double offsetY,
double offsetZ,
double extra)
Spawns the particle (the number of times specified by count)
at the target location.
<T> void
Player.spawnParticle(Particle particle,
double x,
double y,
double z,
int count,
double offsetX,
double offsetY,
double offsetZ,
double extra,
T data)
Spawns the particle (the number of times specified by count)
at the target location.
<T> void
Player.spawnParticle(Particle particle,
double x,
double y,
double z,
int count,
double offsetX,
double offsetY,
double offsetZ,
T data)
Spawns the particle (the number of times specified by count)
at the target location.
<T> void
Spawns the particle (the number of times specified by count)
at the target location.
void
Spawns the particle (the number of times specified by count)
at the target location.
void
Spawns the particle (the number of times specified by count)
at the target location.
void
Spawns the particle (the number of times specified by count)
at the target location.
<T> void
Spawns the particle (the number of times specified by count)
at the target location.
<T> void
Spawns the particle (the number of times specified by count)
at the target location.
<T> void
Spawns the particle (the number of times specified by count)
at the target location.