接口 Painting
- 所有超级接口:
Attachable
,CommandSender
,Directional
,Entity
,Hanging
,Metadatable
,Nameable
,Permissible
,ServerOperator
代表画.
前往wiki了解更多
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方法概要
从接口继承的方法 org.bukkit.material.Attachable
getAttachedFace
从接口继承的方法 org.bukkit.command.CommandSender
getName, sendMessage, sendMessage
从接口继承的方法 org.bukkit.material.Directional
getFacing, setFacingDirection
从接口继承的方法 org.bukkit.entity.Entity
addPassenger, addScoreboardTag, eject, getEntityId, getFallDistance, getFireTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getScoreboardTags, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isGlowing, isInsideVehicle, isInvulnerable, isOnGround, isSilent, isValid, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPortalCooldown, setSilent, setTicksLived, setVelocity, teleport, teleport, teleport, teleport
从接口继承的方法 org.bukkit.entity.Hanging
setFacingDirection
从接口继承的方法 org.bukkit.metadata.Metadatable
getMetadata, hasMetadata, removeMetadata, setMetadata
从接口继承的方法 org.bukkit.Nameable
getCustomName, setCustomName
从接口继承的方法 org.bukkit.permissions.Permissible
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment
从接口继承的方法 org.bukkit.permissions.ServerOperator
isOp, setOp
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方法详细资料
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getArt
Art getArt()获取这幅画上的画面.原文:Get the art on this painting
- 返回:
- 画面
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setArt
设置这幅画上的画面.原文:Set the art on this painting
- 参数:
art
- 新的画面- 返回:
- 如果新的画面不适合这幅画的位置、尺寸等将会返回false
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setArt
设置这幅画的画面.原文:Set the art on this painting
- 参数:
art
- 新的画面force
- 如果这个设为true,无论当前的位置、尺寸是否适合这幅画面.注意,强制执行这可能会使这幅画掉落成物品,除非你用HangingBreakEvent
重写- 返回:
- 如果force参数是false或新的画面不适合这幅画的位置、尺寸等将会返回false
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