程序包 org.bukkit
枚举 Sound
- 所有已实现的接口:
Serializable
,Comparable<Sound>
,java.lang.constant.Constable
服务器能给玩家发送的声音的一个枚举。
警告:在某些时候,声音可能被这个枚举或Minecraft自己新增/移除! 不保证声音能播放,不保证一些声音值会从这个枚举移除。 因此,你不应该依赖这个类的顺序值。
-
枚举常量详细资料
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AMBIENT_CAVE
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BLOCK_ANVIL_BREAK
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BLOCK_ANVIL_DESTROY
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BLOCK_ANVIL_FALL
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BLOCK_ANVIL_HIT
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BLOCK_ANVIL_LAND
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BLOCK_ANVIL_PLACE
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BLOCK_ANVIL_STEP
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BLOCK_ANVIL_USE
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BLOCK_BREWING_STAND_BREW
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BLOCK_CHEST_CLOSE
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BLOCK_CHEST_LOCKED
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BLOCK_CHEST_OPEN
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BLOCK_CHORUS_FLOWER_DEATH
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BLOCK_CHORUS_FLOWER_GROW
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BLOCK_CLOTH_BREAK
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BLOCK_CLOTH_FALL
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BLOCK_CLOTH_HIT
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BLOCK_CLOTH_PLACE
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BLOCK_CLOTH_STEP
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BLOCK_COMPARATOR_CLICK
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BLOCK_DISPENSER_DISPENSE
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BLOCK_DISPENSER_FAIL
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BLOCK_DISPENSER_LAUNCH
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BLOCK_ENCHANTMENT_TABLE_USE
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BLOCK_ENDERCHEST_CLOSE
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BLOCK_ENDERCHEST_OPEN
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BLOCK_END_GATEWAY_SPAWN
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BLOCK_END_PORTAL_FRAME_FILL
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BLOCK_END_PORTAL_SPAWN
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BLOCK_FENCE_GATE_CLOSE
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BLOCK_FENCE_GATE_OPEN
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BLOCK_FIRE_AMBIENT
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BLOCK_FIRE_EXTINGUISH
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BLOCK_FURNACE_FIRE_CRACKLE
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BLOCK_GLASS_BREAK
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BLOCK_GLASS_FALL
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BLOCK_GLASS_HIT
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BLOCK_GLASS_PLACE
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BLOCK_GLASS_STEP
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BLOCK_GRASS_BREAK
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BLOCK_GRASS_FALL
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BLOCK_GRASS_HIT
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BLOCK_GRASS_PLACE
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BLOCK_GRASS_STEP
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BLOCK_GRAVEL_BREAK
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BLOCK_GRAVEL_FALL
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BLOCK_GRAVEL_HIT
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BLOCK_GRAVEL_PLACE
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BLOCK_GRAVEL_STEP
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BLOCK_IRON_DOOR_CLOSE
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BLOCK_IRON_DOOR_OPEN
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BLOCK_IRON_TRAPDOOR_CLOSE
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BLOCK_IRON_TRAPDOOR_OPEN
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BLOCK_LADDER_BREAK
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BLOCK_LADDER_FALL
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BLOCK_LADDER_HIT
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BLOCK_LADDER_PLACE
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BLOCK_LADDER_STEP
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BLOCK_LAVA_AMBIENT
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BLOCK_LAVA_EXTINGUISH
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BLOCK_LAVA_POP
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BLOCK_LEVER_CLICK
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BLOCK_METAL_BREAK
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BLOCK_METAL_FALL
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BLOCK_METAL_HIT
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BLOCK_METAL_PLACE
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BLOCK_METAL_PRESSUREPLATE_CLICK_OFF
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BLOCK_METAL_PRESSUREPLATE_CLICK_ON
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BLOCK_METAL_STEP
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BLOCK_NOTE_BASEDRUM
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BLOCK_NOTE_BASS
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BLOCK_NOTE_BELL
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BLOCK_NOTE_CHIME
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BLOCK_NOTE_FLUTE
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BLOCK_NOTE_GUITAR
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BLOCK_NOTE_HARP
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BLOCK_NOTE_HAT
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BLOCK_NOTE_PLING
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BLOCK_NOTE_SNARE
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BLOCK_NOTE_XYLOPHONE
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BLOCK_PISTON_CONTRACT
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BLOCK_PISTON_EXTEND
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BLOCK_PORTAL_AMBIENT
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BLOCK_PORTAL_TRAVEL
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BLOCK_PORTAL_TRIGGER
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BLOCK_REDSTONE_TORCH_BURNOUT
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BLOCK_SAND_BREAK
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BLOCK_SAND_FALL
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BLOCK_SAND_HIT
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BLOCK_SAND_PLACE
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BLOCK_SAND_STEP
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BLOCK_SHULKER_BOX_CLOSE
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BLOCK_SHULKER_BOX_OPEN
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BLOCK_SLIME_BREAK
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BLOCK_SLIME_FALL
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BLOCK_SLIME_HIT
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BLOCK_SLIME_PLACE
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BLOCK_SLIME_STEP
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BLOCK_SNOW_BREAK
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BLOCK_SNOW_FALL
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BLOCK_SNOW_HIT
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BLOCK_SNOW_PLACE
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BLOCK_SNOW_STEP
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BLOCK_STONE_BREAK
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BLOCK_STONE_BUTTON_CLICK_OFF
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BLOCK_STONE_BUTTON_CLICK_ON
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BLOCK_STONE_FALL
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BLOCK_STONE_HIT
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BLOCK_STONE_PLACE
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BLOCK_STONE_PRESSUREPLATE_CLICK_OFF
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BLOCK_STONE_PRESSUREPLATE_CLICK_ON
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BLOCK_STONE_STEP
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BLOCK_TRIPWIRE_ATTACH
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BLOCK_TRIPWIRE_CLICK_OFF
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BLOCK_TRIPWIRE_CLICK_ON
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BLOCK_TRIPWIRE_DETACH
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BLOCK_WATERLILY_PLACE
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BLOCK_WATER_AMBIENT
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BLOCK_WOODEN_DOOR_CLOSE
-
BLOCK_WOODEN_DOOR_OPEN
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BLOCK_WOODEN_TRAPDOOR_CLOSE
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BLOCK_WOODEN_TRAPDOOR_OPEN
-
BLOCK_WOOD_BREAK
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BLOCK_WOOD_BUTTON_CLICK_OFF
-
BLOCK_WOOD_BUTTON_CLICK_ON
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BLOCK_WOOD_FALL
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BLOCK_WOOD_HIT
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BLOCK_WOOD_PLACE
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BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF
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BLOCK_WOOD_PRESSUREPLATE_CLICK_ON
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BLOCK_WOOD_STEP
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ENCHANT_THORNS_HIT
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ENTITY_ARMORSTAND_BREAK
-
ENTITY_ARMORSTAND_FALL
-
ENTITY_ARMORSTAND_HIT
-
ENTITY_ARMORSTAND_PLACE
-
ENTITY_ARROW_HIT
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ENTITY_ARROW_HIT_PLAYER
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ENTITY_ARROW_SHOOT
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ENTITY_BAT_AMBIENT
-
ENTITY_BAT_DEATH
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ENTITY_BAT_HURT
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ENTITY_BAT_LOOP
-
ENTITY_BAT_TAKEOFF
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ENTITY_BLAZE_AMBIENT
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ENTITY_BLAZE_BURN
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ENTITY_BLAZE_DEATH
-
ENTITY_BLAZE_HURT
-
ENTITY_BLAZE_SHOOT
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ENTITY_BOAT_PADDLE_LAND
-
ENTITY_BOAT_PADDLE_WATER
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ENTITY_BOBBER_RETRIEVE
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ENTITY_BOBBER_SPLASH
-
ENTITY_BOBBER_THROW
-
ENTITY_CAT_AMBIENT
-
ENTITY_CAT_DEATH
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ENTITY_CAT_HISS
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ENTITY_CAT_HURT
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ENTITY_CAT_PURR
-
ENTITY_CAT_PURREOW
-
ENTITY_CHICKEN_AMBIENT
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ENTITY_CHICKEN_DEATH
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ENTITY_CHICKEN_EGG
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ENTITY_CHICKEN_HURT
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ENTITY_CHICKEN_STEP
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ENTITY_COW_AMBIENT
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ENTITY_COW_DEATH
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ENTITY_COW_HURT
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ENTITY_COW_MILK
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ENTITY_COW_STEP
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ENTITY_CREEPER_DEATH
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ENTITY_CREEPER_HURT
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ENTITY_CREEPER_PRIMED
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ENTITY_DONKEY_AMBIENT
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ENTITY_DONKEY_ANGRY
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ENTITY_DONKEY_CHEST
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ENTITY_DONKEY_DEATH
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ENTITY_DONKEY_HURT
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ENTITY_EGG_THROW
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ENTITY_ELDER_GUARDIAN_AMBIENT
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ENTITY_ELDER_GUARDIAN_AMBIENT_LAND
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ENTITY_ELDER_GUARDIAN_CURSE
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ENTITY_ELDER_GUARDIAN_DEATH
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ENTITY_ELDER_GUARDIAN_DEATH_LAND
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ENTITY_ELDER_GUARDIAN_FLOP
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ENTITY_ELDER_GUARDIAN_HURT
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ENTITY_ELDER_GUARDIAN_HURT_LAND
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ENTITY_ENDERDRAGON_AMBIENT
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ENTITY_ENDERDRAGON_DEATH
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ENTITY_ENDERDRAGON_FIREBALL_EXPLODE
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ENTITY_ENDERDRAGON_FLAP
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ENTITY_ENDERDRAGON_GROWL
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ENTITY_ENDERDRAGON_HURT
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ENTITY_ENDERDRAGON_SHOOT
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ENTITY_ENDEREYE_DEATH
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ENTITY_ENDEREYE_LAUNCH
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ENTITY_ENDERMEN_AMBIENT
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ENTITY_ENDERMEN_DEATH
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ENTITY_ENDERMEN_HURT
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ENTITY_ENDERMEN_SCREAM
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ENTITY_ENDERMEN_STARE
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ENTITY_ENDERMEN_TELEPORT
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ENTITY_ENDERMITE_AMBIENT
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ENTITY_ENDERMITE_DEATH
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ENTITY_ENDERMITE_HURT
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ENTITY_ENDERMITE_STEP
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ENTITY_ENDERPEARL_THROW
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ENTITY_EVOCATION_FANGS_ATTACK
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ENTITY_EVOCATION_ILLAGER_AMBIENT
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ENTITY_EVOCATION_ILLAGER_CAST_SPELL
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ENTITY_EVOCATION_ILLAGER_DEATH
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ENTITY_EVOCATION_ILLAGER_HURT
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ENTITY_EVOCATION_ILLAGER_PREPARE_ATTACK
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ENTITY_EVOCATION_ILLAGER_PREPARE_SUMMON
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ENTITY_EVOCATION_ILLAGER_PREPARE_WOLOLO
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ENTITY_EXPERIENCE_BOTTLE_THROW
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ENTITY_EXPERIENCE_ORB_PICKUP
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ENTITY_FIREWORK_BLAST
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ENTITY_FIREWORK_BLAST_FAR
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ENTITY_FIREWORK_LARGE_BLAST
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ENTITY_FIREWORK_LARGE_BLAST_FAR
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ENTITY_FIREWORK_LAUNCH
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ENTITY_FIREWORK_SHOOT
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ENTITY_FIREWORK_TWINKLE
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ENTITY_FIREWORK_TWINKLE_FAR
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ENTITY_GENERIC_BIG_FALL
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ENTITY_GENERIC_BURN
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ENTITY_GENERIC_DEATH
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ENTITY_GENERIC_DRINK
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ENTITY_GENERIC_EAT
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ENTITY_GENERIC_EXPLODE
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ENTITY_GENERIC_EXTINGUISH_FIRE
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ENTITY_GENERIC_HURT
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ENTITY_GENERIC_SMALL_FALL
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ENTITY_GENERIC_SPLASH
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ENTITY_GENERIC_SWIM
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ENTITY_GHAST_AMBIENT
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ENTITY_GHAST_DEATH
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ENTITY_GHAST_HURT
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ENTITY_GHAST_SCREAM
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ENTITY_GHAST_SHOOT
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ENTITY_GHAST_WARN
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ENTITY_GUARDIAN_AMBIENT
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ENTITY_GUARDIAN_AMBIENT_LAND
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ENTITY_GUARDIAN_ATTACK
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ENTITY_GUARDIAN_DEATH
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ENTITY_GUARDIAN_DEATH_LAND
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ENTITY_GUARDIAN_FLOP
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ENTITY_GUARDIAN_HURT
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ENTITY_GUARDIAN_HURT_LAND
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ENTITY_HORSE_AMBIENT
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ENTITY_HORSE_ANGRY
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ENTITY_HORSE_ARMOR
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ENTITY_HORSE_BREATHE
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ENTITY_HORSE_DEATH
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ENTITY_HORSE_EAT
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ENTITY_HORSE_GALLOP
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ENTITY_HORSE_HURT
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ENTITY_HORSE_JUMP
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ENTITY_HORSE_LAND
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ENTITY_HORSE_SADDLE
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ENTITY_HORSE_STEP
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ENTITY_HORSE_STEP_WOOD
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ENTITY_HOSTILE_BIG_FALL
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ENTITY_HOSTILE_DEATH
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ENTITY_HOSTILE_HURT
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ENTITY_HOSTILE_SMALL_FALL
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ENTITY_HOSTILE_SPLASH
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ENTITY_HOSTILE_SWIM
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ENTITY_HUSK_AMBIENT
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ENTITY_HUSK_DEATH
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ENTITY_HUSK_HURT
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ENTITY_HUSK_STEP
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ENTITY_ILLUSION_ILLAGER_AMBIENT
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ENTITY_ILLUSION_ILLAGER_CAST_SPELL
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ENTITY_ILLUSION_ILLAGER_DEATH
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ENTITY_ILLUSION_ILLAGER_HURT
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ENTITY_ILLUSION_ILLAGER_MIRROR_MOVE
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ENTITY_ILLUSION_ILLAGER_PREPARE_BLINDNESS
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ENTITY_ILLUSION_ILLAGER_PREPARE_MIRROR
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ENTITY_IRONGOLEM_ATTACK
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ENTITY_IRONGOLEM_DEATH
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ENTITY_IRONGOLEM_HURT
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ENTITY_IRONGOLEM_STEP
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ENTITY_ITEMFRAME_ADD_ITEM
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ENTITY_ITEMFRAME_BREAK
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ENTITY_ITEMFRAME_PLACE
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ENTITY_ITEMFRAME_REMOVE_ITEM
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ENTITY_ITEMFRAME_ROTATE_ITEM
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ENTITY_ITEM_BREAK
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ENTITY_ITEM_PICKUP
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ENTITY_LEASHKNOT_BREAK
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ENTITY_LEASHKNOT_PLACE
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ENTITY_LIGHTNING_IMPACT
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ENTITY_LIGHTNING_THUNDER
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ENTITY_LINGERINGPOTION_THROW
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ENTITY_LLAMA_AMBIENT
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ENTITY_LLAMA_ANGRY
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ENTITY_LLAMA_CHEST
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ENTITY_LLAMA_DEATH
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ENTITY_LLAMA_EAT
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ENTITY_LLAMA_HURT
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ENTITY_LLAMA_SPIT
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ENTITY_LLAMA_STEP
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ENTITY_LLAMA_SWAG
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ENTITY_MAGMACUBE_DEATH
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ENTITY_MAGMACUBE_HURT
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ENTITY_MAGMACUBE_JUMP
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ENTITY_MAGMACUBE_SQUISH
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ENTITY_MINECART_INSIDE
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ENTITY_MINECART_RIDING
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ENTITY_MOOSHROOM_SHEAR
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ENTITY_MULE_AMBIENT
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ENTITY_MULE_CHEST
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ENTITY_MULE_DEATH
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ENTITY_MULE_HURT
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ENTITY_PAINTING_BREAK
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ENTITY_PAINTING_PLACE
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ENTITY_PARROT_AMBIENT
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ENTITY_PARROT_DEATH
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ENTITY_PARROT_EAT
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ENTITY_PARROT_FLY
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ENTITY_PARROT_HURT
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ENTITY_PARROT_IMITATE_BLAZE
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ENTITY_PARROT_IMITATE_CREEPER
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ENTITY_PARROT_IMITATE_ELDER_GUARDIAN
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ENTITY_PARROT_IMITATE_ENDERDRAGON
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ENTITY_PARROT_IMITATE_ENDERMAN
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ENTITY_PARROT_IMITATE_ENDERMITE
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ENTITY_PARROT_IMITATE_EVOCATION_ILLAGER
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ENTITY_PARROT_IMITATE_GHAST
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ENTITY_PARROT_IMITATE_HUSK
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ENTITY_PARROT_IMITATE_ILLUSION_ILLAGER
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ENTITY_PARROT_IMITATE_MAGMACUBE
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ENTITY_PARROT_IMITATE_POLAR_BEAR
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ENTITY_PARROT_IMITATE_SHULKER
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ENTITY_PARROT_IMITATE_SILVERFISH
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ENTITY_PARROT_IMITATE_SKELETON
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ENTITY_PARROT_IMITATE_SLIME
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ENTITY_PARROT_IMITATE_SPIDER
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ENTITY_PARROT_IMITATE_STRAY
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ENTITY_PARROT_IMITATE_VEX
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ENTITY_PARROT_IMITATE_VINDICATION_ILLAGER
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ENTITY_PARROT_IMITATE_WITCH
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ENTITY_PARROT_IMITATE_WITHER
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ENTITY_PARROT_IMITATE_WITHER_SKELETON
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ENTITY_PARROT_IMITATE_WOLF
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ENTITY_PARROT_IMITATE_ZOMBIE
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ENTITY_PARROT_IMITATE_ZOMBIE_PIGMAN
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ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER
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ENTITY_PARROT_STEP
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ENTITY_PIG_AMBIENT
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ENTITY_PIG_DEATH
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ENTITY_PIG_HURT
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ENTITY_PIG_SADDLE
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ENTITY_PIG_STEP
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ENTITY_PLAYER_ATTACK_CRIT
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ENTITY_PLAYER_ATTACK_KNOCKBACK
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ENTITY_PLAYER_ATTACK_NODAMAGE
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ENTITY_PLAYER_ATTACK_STRONG
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ENTITY_PLAYER_ATTACK_SWEEP
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ENTITY_PLAYER_ATTACK_WEAK
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ENTITY_PLAYER_BIG_FALL
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ENTITY_PLAYER_BREATH
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ENTITY_PLAYER_BURP
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ENTITY_PLAYER_DEATH
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ENTITY_PLAYER_HURT
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ENTITY_PLAYER_HURT_DROWN
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ENTITY_PLAYER_HURT_ON_FIRE
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ENTITY_PLAYER_LEVELUP
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ENTITY_PLAYER_SMALL_FALL
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ENTITY_PLAYER_SPLASH
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ENTITY_PLAYER_SWIM
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ENTITY_POLAR_BEAR_AMBIENT
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ENTITY_POLAR_BEAR_BABY_AMBIENT
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ENTITY_POLAR_BEAR_DEATH
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ENTITY_POLAR_BEAR_HURT
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ENTITY_POLAR_BEAR_STEP
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ENTITY_POLAR_BEAR_WARNING
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ENTITY_RABBIT_AMBIENT
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ENTITY_RABBIT_ATTACK
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ENTITY_RABBIT_DEATH
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ENTITY_RABBIT_HURT
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ENTITY_RABBIT_JUMP
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ENTITY_SHEEP_AMBIENT
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ENTITY_SHEEP_DEATH
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ENTITY_SHEEP_HURT
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ENTITY_SHEEP_SHEAR
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ENTITY_SHEEP_STEP
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ENTITY_SHULKER_AMBIENT
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ENTITY_SHULKER_BULLET_HIT
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ENTITY_SHULKER_BULLET_HURT
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ENTITY_SHULKER_CLOSE
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ENTITY_SHULKER_DEATH
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ENTITY_SHULKER_HURT
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ENTITY_SHULKER_HURT_CLOSED
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ENTITY_SHULKER_OPEN
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ENTITY_SHULKER_SHOOT
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ENTITY_SHULKER_TELEPORT
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ENTITY_SILVERFISH_AMBIENT
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ENTITY_SILVERFISH_DEATH
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ENTITY_SILVERFISH_HURT
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ENTITY_SILVERFISH_STEP
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ENTITY_SKELETON_AMBIENT
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ENTITY_SKELETON_DEATH
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ENTITY_SKELETON_HORSE_AMBIENT
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ENTITY_SKELETON_HORSE_DEATH
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ENTITY_SKELETON_HORSE_HURT
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ENTITY_SKELETON_HURT
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ENTITY_SKELETON_SHOOT
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ENTITY_SKELETON_STEP
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ENTITY_SLIME_ATTACK
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ENTITY_SLIME_DEATH
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ENTITY_SLIME_HURT
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ENTITY_SLIME_JUMP
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ENTITY_SLIME_SQUISH
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ENTITY_SMALL_MAGMACUBE_DEATH
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ENTITY_SMALL_MAGMACUBE_HURT
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ENTITY_SMALL_MAGMACUBE_SQUISH
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ENTITY_SMALL_SLIME_DEATH
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ENTITY_SMALL_SLIME_HURT
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ENTITY_SMALL_SLIME_JUMP
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ENTITY_SMALL_SLIME_SQUISH
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ENTITY_SNOWBALL_THROW
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ENTITY_SNOWMAN_AMBIENT
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ENTITY_SNOWMAN_DEATH
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ENTITY_SNOWMAN_HURT
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ENTITY_SNOWMAN_SHOOT
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ENTITY_SPIDER_AMBIENT
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ENTITY_SPIDER_DEATH
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ENTITY_SPIDER_HURT
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ENTITY_SPIDER_STEP
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ENTITY_SPLASH_POTION_BREAK
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ENTITY_SPLASH_POTION_THROW
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ENTITY_SQUID_AMBIENT
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ENTITY_SQUID_DEATH
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ENTITY_SQUID_HURT
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ENTITY_STRAY_AMBIENT
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ENTITY_STRAY_DEATH
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ENTITY_STRAY_HURT
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ENTITY_STRAY_STEP
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ENTITY_TNT_PRIMED
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ENTITY_VEX_AMBIENT
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ENTITY_VEX_CHARGE
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ENTITY_VEX_DEATH
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ENTITY_VEX_HURT
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ENTITY_VILLAGER_AMBIENT
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ENTITY_VILLAGER_DEATH
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ENTITY_VILLAGER_HURT
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ENTITY_VILLAGER_NO
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ENTITY_VILLAGER_TRADING
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ENTITY_VILLAGER_YES
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ENTITY_VINDICATION_ILLAGER_AMBIENT
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ENTITY_VINDICATION_ILLAGER_DEATH
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ENTITY_VINDICATION_ILLAGER_HURT
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ENTITY_WITCH_AMBIENT
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ENTITY_WITCH_DEATH
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ENTITY_WITCH_DRINK
-
ENTITY_WITCH_HURT
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ENTITY_WITCH_THROW
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ENTITY_WITHER_AMBIENT
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ENTITY_WITHER_BREAK_BLOCK
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ENTITY_WITHER_DEATH
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ENTITY_WITHER_HURT
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ENTITY_WITHER_SHOOT
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ENTITY_WITHER_SKELETON_AMBIENT
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ENTITY_WITHER_SKELETON_DEATH
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ENTITY_WITHER_SKELETON_HURT
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ENTITY_WITHER_SKELETON_STEP
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ENTITY_WITHER_SPAWN
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ENTITY_WOLF_AMBIENT
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ENTITY_WOLF_DEATH
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ENTITY_WOLF_GROWL
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ENTITY_WOLF_HOWL
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ENTITY_WOLF_HURT
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ENTITY_WOLF_PANT
-
ENTITY_WOLF_SHAKE
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ENTITY_WOLF_STEP
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ENTITY_WOLF_WHINE
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ENTITY_ZOMBIE_AMBIENT
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ENTITY_ZOMBIE_ATTACK_DOOR_WOOD
-
ENTITY_ZOMBIE_ATTACK_IRON_DOOR
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ENTITY_ZOMBIE_BREAK_DOOR_WOOD
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ENTITY_ZOMBIE_DEATH
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ENTITY_ZOMBIE_HORSE_AMBIENT
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ENTITY_ZOMBIE_HORSE_DEATH
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ENTITY_ZOMBIE_HORSE_HURT
-
ENTITY_ZOMBIE_HURT
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ENTITY_ZOMBIE_INFECT
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ENTITY_ZOMBIE_PIG_AMBIENT
-
ENTITY_ZOMBIE_PIG_ANGRY
-
ENTITY_ZOMBIE_PIG_DEATH
-
ENTITY_ZOMBIE_PIG_HURT
-
ENTITY_ZOMBIE_STEP
-
ENTITY_ZOMBIE_VILLAGER_AMBIENT
-
ENTITY_ZOMBIE_VILLAGER_CONVERTED
-
ENTITY_ZOMBIE_VILLAGER_CURE
-
ENTITY_ZOMBIE_VILLAGER_DEATH
-
ENTITY_ZOMBIE_VILLAGER_HURT
-
ENTITY_ZOMBIE_VILLAGER_STEP
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ITEM_ARMOR_EQUIP_CHAIN
-
ITEM_ARMOR_EQUIP_DIAMOND
-
ITEM_ARMOR_EQUIP_ELYTRA
-
ITEM_ARMOR_EQUIP_GENERIC
-
ITEM_ARMOR_EQUIP_GOLD
-
ITEM_ARMOR_EQUIP_IRON
-
ITEM_ARMOR_EQUIP_LEATHER
-
ITEM_BOTTLE_EMPTY
-
ITEM_BOTTLE_FILL
-
ITEM_BOTTLE_FILL_DRAGONBREATH
-
ITEM_BUCKET_EMPTY
-
ITEM_BUCKET_EMPTY_LAVA
-
ITEM_BUCKET_FILL
-
ITEM_BUCKET_FILL_LAVA
-
ITEM_CHORUS_FRUIT_TELEPORT
-
ITEM_ELYTRA_FLYING
-
ITEM_FIRECHARGE_USE
-
ITEM_FLINTANDSTEEL_USE
-
ITEM_HOE_TILL
-
ITEM_SHIELD_BLOCK
-
ITEM_SHIELD_BREAK
-
ITEM_SHOVEL_FLATTEN
-
ITEM_TOTEM_USE
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MUSIC_CREATIVE
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MUSIC_CREDITS
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MUSIC_DRAGON
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MUSIC_END
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MUSIC_GAME
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MUSIC_MENU
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MUSIC_NETHER
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RECORD_11
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RECORD_13
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RECORD_BLOCKS
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RECORD_CAT
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RECORD_CHIRP
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RECORD_FAR
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RECORD_MALL
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RECORD_MELLOHI
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RECORD_STAL
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RECORD_STRAD
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RECORD_WAIT
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RECORD_WARD
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UI_BUTTON_CLICK
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UI_TOAST_CHALLENGE_COMPLETE
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UI_TOAST_IN
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UI_TOAST_OUT
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WEATHER_RAIN
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WEATHER_RAIN_ABOVE
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方法详细资料
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values
按照声明该枚举类型的常量的顺序, 返回一个包含这些常量的数组。- 返回:
- 按照声明该枚举类型的常量的顺序返回的包含这些常量的数组
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valueOf
返回带有指定名称的该类型的枚举常量。 字符串必须与用于声明该类型的枚举常量的 标识符完全匹配。(不允许有多余 的空格字符。)- 参数:
name
- 要返回的枚举常量的名称。- 返回:
- 返回带有指定名称的枚举常量
- 抛出:
IllegalArgumentException
- 如果该枚举类型没有带有指定名称的常量NullPointerException
- 如果参数为空值
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