程序包 org.bukkit

枚举 Sound

所有已实现的接口:
Serializable, Comparable<Sound>, java.lang.constant.Constable

public enum Sound extends Enum<Sound>
服务器能给玩家发送的声音的一个枚举。

警告:在某些时候,声音可能被这个枚举或Minecraft自己新增/移除! 不保证声音能播放,不保证一些声音值会从这个枚举移除。 因此,你不应该依赖这个类的顺序值。

  • 枚举常量详细资料

    • AMBIENT_CAVE

      public static final Sound AMBIENT_CAVE
    • BLOCK_ANVIL_BREAK

      public static final Sound BLOCK_ANVIL_BREAK
    • BLOCK_ANVIL_DESTROY

      public static final Sound BLOCK_ANVIL_DESTROY
    • BLOCK_ANVIL_FALL

      public static final Sound BLOCK_ANVIL_FALL
    • BLOCK_ANVIL_HIT

      public static final Sound BLOCK_ANVIL_HIT
    • BLOCK_ANVIL_LAND

      public static final Sound BLOCK_ANVIL_LAND
    • BLOCK_ANVIL_PLACE

      public static final Sound BLOCK_ANVIL_PLACE
    • BLOCK_ANVIL_STEP

      public static final Sound BLOCK_ANVIL_STEP
    • BLOCK_ANVIL_USE

      public static final Sound BLOCK_ANVIL_USE
    • BLOCK_BREWING_STAND_BREW

      public static final Sound BLOCK_BREWING_STAND_BREW
    • BLOCK_CHEST_CLOSE

      public static final Sound BLOCK_CHEST_CLOSE
    • BLOCK_CHEST_LOCKED

      public static final Sound BLOCK_CHEST_LOCKED
    • BLOCK_CHEST_OPEN

      public static final Sound BLOCK_CHEST_OPEN
    • BLOCK_CHORUS_FLOWER_DEATH

      public static final Sound BLOCK_CHORUS_FLOWER_DEATH
    • BLOCK_CHORUS_FLOWER_GROW

      public static final Sound BLOCK_CHORUS_FLOWER_GROW
    • BLOCK_CLOTH_BREAK

      public static final Sound BLOCK_CLOTH_BREAK
    • BLOCK_CLOTH_FALL

      public static final Sound BLOCK_CLOTH_FALL
    • BLOCK_CLOTH_HIT

      public static final Sound BLOCK_CLOTH_HIT
    • BLOCK_CLOTH_PLACE

      public static final Sound BLOCK_CLOTH_PLACE
    • BLOCK_CLOTH_STEP

      public static final Sound BLOCK_CLOTH_STEP
    • BLOCK_COMPARATOR_CLICK

      public static final Sound BLOCK_COMPARATOR_CLICK
    • BLOCK_DISPENSER_DISPENSE

      public static final Sound BLOCK_DISPENSER_DISPENSE
    • BLOCK_DISPENSER_FAIL

      public static final Sound BLOCK_DISPENSER_FAIL
    • BLOCK_DISPENSER_LAUNCH

      public static final Sound BLOCK_DISPENSER_LAUNCH
    • BLOCK_ENCHANTMENT_TABLE_USE

      public static final Sound BLOCK_ENCHANTMENT_TABLE_USE
    • BLOCK_ENDERCHEST_CLOSE

      public static final Sound BLOCK_ENDERCHEST_CLOSE
    • BLOCK_ENDERCHEST_OPEN

      public static final Sound BLOCK_ENDERCHEST_OPEN
    • BLOCK_END_GATEWAY_SPAWN

      public static final Sound BLOCK_END_GATEWAY_SPAWN
    • BLOCK_END_PORTAL_FRAME_FILL

      public static final Sound BLOCK_END_PORTAL_FRAME_FILL
    • BLOCK_END_PORTAL_SPAWN

      public static final Sound BLOCK_END_PORTAL_SPAWN
    • BLOCK_FENCE_GATE_CLOSE

      public static final Sound BLOCK_FENCE_GATE_CLOSE
    • BLOCK_FENCE_GATE_OPEN

      public static final Sound BLOCK_FENCE_GATE_OPEN
    • BLOCK_FIRE_AMBIENT

      public static final Sound BLOCK_FIRE_AMBIENT
    • BLOCK_FIRE_EXTINGUISH

      public static final Sound BLOCK_FIRE_EXTINGUISH
    • BLOCK_FURNACE_FIRE_CRACKLE

      public static final Sound BLOCK_FURNACE_FIRE_CRACKLE
    • BLOCK_GLASS_BREAK

      public static final Sound BLOCK_GLASS_BREAK
    • BLOCK_GLASS_FALL

      public static final Sound BLOCK_GLASS_FALL
    • BLOCK_GLASS_HIT

      public static final Sound BLOCK_GLASS_HIT
    • BLOCK_GLASS_PLACE

      public static final Sound BLOCK_GLASS_PLACE
    • BLOCK_GLASS_STEP

      public static final Sound BLOCK_GLASS_STEP
    • BLOCK_GRASS_BREAK

      public static final Sound BLOCK_GRASS_BREAK
    • BLOCK_GRASS_FALL

      public static final Sound BLOCK_GRASS_FALL
    • BLOCK_GRASS_HIT

      public static final Sound BLOCK_GRASS_HIT
    • BLOCK_GRASS_PLACE

      public static final Sound BLOCK_GRASS_PLACE
    • BLOCK_GRASS_STEP

      public static final Sound BLOCK_GRASS_STEP
    • BLOCK_GRAVEL_BREAK

      public static final Sound BLOCK_GRAVEL_BREAK
    • BLOCK_GRAVEL_FALL

      public static final Sound BLOCK_GRAVEL_FALL
    • BLOCK_GRAVEL_HIT

      public static final Sound BLOCK_GRAVEL_HIT
    • BLOCK_GRAVEL_PLACE

      public static final Sound BLOCK_GRAVEL_PLACE
    • BLOCK_GRAVEL_STEP

      public static final Sound BLOCK_GRAVEL_STEP
    • BLOCK_IRON_DOOR_CLOSE

      public static final Sound BLOCK_IRON_DOOR_CLOSE
    • BLOCK_IRON_DOOR_OPEN

      public static final Sound BLOCK_IRON_DOOR_OPEN
    • BLOCK_IRON_TRAPDOOR_CLOSE

      public static final Sound BLOCK_IRON_TRAPDOOR_CLOSE
    • BLOCK_IRON_TRAPDOOR_OPEN

      public static final Sound BLOCK_IRON_TRAPDOOR_OPEN
    • BLOCK_LADDER_BREAK

      public static final Sound BLOCK_LADDER_BREAK
    • BLOCK_LADDER_FALL

      public static final Sound BLOCK_LADDER_FALL
    • BLOCK_LADDER_HIT

      public static final Sound BLOCK_LADDER_HIT
    • BLOCK_LADDER_PLACE

      public static final Sound BLOCK_LADDER_PLACE
    • BLOCK_LADDER_STEP

      public static final Sound BLOCK_LADDER_STEP
    • BLOCK_LAVA_AMBIENT

      public static final Sound BLOCK_LAVA_AMBIENT
    • BLOCK_LAVA_EXTINGUISH

      public static final Sound BLOCK_LAVA_EXTINGUISH
    • BLOCK_LAVA_POP

      public static final Sound BLOCK_LAVA_POP
    • BLOCK_LEVER_CLICK

      public static final Sound BLOCK_LEVER_CLICK
    • BLOCK_METAL_BREAK

      public static final Sound BLOCK_METAL_BREAK
    • BLOCK_METAL_FALL

      public static final Sound BLOCK_METAL_FALL
    • BLOCK_METAL_HIT

      public static final Sound BLOCK_METAL_HIT
    • BLOCK_METAL_PLACE

      public static final Sound BLOCK_METAL_PLACE
    • BLOCK_METAL_PRESSUREPLATE_CLICK_OFF

      public static final Sound BLOCK_METAL_PRESSUREPLATE_CLICK_OFF
    • BLOCK_METAL_PRESSUREPLATE_CLICK_ON

      public static final Sound BLOCK_METAL_PRESSUREPLATE_CLICK_ON
    • BLOCK_METAL_STEP

      public static final Sound BLOCK_METAL_STEP
    • BLOCK_NOTE_BASEDRUM

      public static final Sound BLOCK_NOTE_BASEDRUM
    • BLOCK_NOTE_BASS

      public static final Sound BLOCK_NOTE_BASS
    • BLOCK_NOTE_BELL

      public static final Sound BLOCK_NOTE_BELL
    • BLOCK_NOTE_CHIME

      public static final Sound BLOCK_NOTE_CHIME
    • BLOCK_NOTE_FLUTE

      public static final Sound BLOCK_NOTE_FLUTE
    • BLOCK_NOTE_GUITAR

      public static final Sound BLOCK_NOTE_GUITAR
    • BLOCK_NOTE_HARP

      public static final Sound BLOCK_NOTE_HARP
    • BLOCK_NOTE_HAT

      public static final Sound BLOCK_NOTE_HAT
    • BLOCK_NOTE_PLING

      public static final Sound BLOCK_NOTE_PLING
    • BLOCK_NOTE_SNARE

      public static final Sound BLOCK_NOTE_SNARE
    • BLOCK_NOTE_XYLOPHONE

      public static final Sound BLOCK_NOTE_XYLOPHONE
    • BLOCK_PISTON_CONTRACT

      public static final Sound BLOCK_PISTON_CONTRACT
    • BLOCK_PISTON_EXTEND

      public static final Sound BLOCK_PISTON_EXTEND
    • BLOCK_PORTAL_AMBIENT

      public static final Sound BLOCK_PORTAL_AMBIENT
    • BLOCK_PORTAL_TRAVEL

      public static final Sound BLOCK_PORTAL_TRAVEL
    • BLOCK_PORTAL_TRIGGER

      public static final Sound BLOCK_PORTAL_TRIGGER
    • BLOCK_REDSTONE_TORCH_BURNOUT

      public static final Sound BLOCK_REDSTONE_TORCH_BURNOUT
    • BLOCK_SAND_BREAK

      public static final Sound BLOCK_SAND_BREAK
    • BLOCK_SAND_FALL

      public static final Sound BLOCK_SAND_FALL
    • BLOCK_SAND_HIT

      public static final Sound BLOCK_SAND_HIT
    • BLOCK_SAND_PLACE

      public static final Sound BLOCK_SAND_PLACE
    • BLOCK_SAND_STEP

      public static final Sound BLOCK_SAND_STEP
    • BLOCK_SHULKER_BOX_CLOSE

      public static final Sound BLOCK_SHULKER_BOX_CLOSE
    • BLOCK_SHULKER_BOX_OPEN

      public static final Sound BLOCK_SHULKER_BOX_OPEN
    • BLOCK_SLIME_BREAK

      public static final Sound BLOCK_SLIME_BREAK
    • BLOCK_SLIME_FALL

      public static final Sound BLOCK_SLIME_FALL
    • BLOCK_SLIME_HIT

      public static final Sound BLOCK_SLIME_HIT
    • BLOCK_SLIME_PLACE

      public static final Sound BLOCK_SLIME_PLACE
    • BLOCK_SLIME_STEP

      public static final Sound BLOCK_SLIME_STEP
    • BLOCK_SNOW_BREAK

      public static final Sound BLOCK_SNOW_BREAK
    • BLOCK_SNOW_FALL

      public static final Sound BLOCK_SNOW_FALL
    • BLOCK_SNOW_HIT

      public static final Sound BLOCK_SNOW_HIT
    • BLOCK_SNOW_PLACE

      public static final Sound BLOCK_SNOW_PLACE
    • BLOCK_SNOW_STEP

      public static final Sound BLOCK_SNOW_STEP
    • BLOCK_STONE_BREAK

      public static final Sound BLOCK_STONE_BREAK
    • BLOCK_STONE_BUTTON_CLICK_OFF

      public static final Sound BLOCK_STONE_BUTTON_CLICK_OFF
    • BLOCK_STONE_BUTTON_CLICK_ON

      public static final Sound BLOCK_STONE_BUTTON_CLICK_ON
    • BLOCK_STONE_FALL

      public static final Sound BLOCK_STONE_FALL
    • BLOCK_STONE_HIT

      public static final Sound BLOCK_STONE_HIT
    • BLOCK_STONE_PLACE

      public static final Sound BLOCK_STONE_PLACE
    • BLOCK_STONE_PRESSUREPLATE_CLICK_OFF

      public static final Sound BLOCK_STONE_PRESSUREPLATE_CLICK_OFF
    • BLOCK_STONE_PRESSUREPLATE_CLICK_ON

      public static final Sound BLOCK_STONE_PRESSUREPLATE_CLICK_ON
    • BLOCK_STONE_STEP

      public static final Sound BLOCK_STONE_STEP
    • BLOCK_TRIPWIRE_ATTACH

      public static final Sound BLOCK_TRIPWIRE_ATTACH
    • BLOCK_TRIPWIRE_CLICK_OFF

      public static final Sound BLOCK_TRIPWIRE_CLICK_OFF
    • BLOCK_TRIPWIRE_CLICK_ON

      public static final Sound BLOCK_TRIPWIRE_CLICK_ON
    • BLOCK_TRIPWIRE_DETACH

      public static final Sound BLOCK_TRIPWIRE_DETACH
    • BLOCK_WATERLILY_PLACE

      public static final Sound BLOCK_WATERLILY_PLACE
    • BLOCK_WATER_AMBIENT

      public static final Sound BLOCK_WATER_AMBIENT
    • BLOCK_WOODEN_DOOR_CLOSE

      public static final Sound BLOCK_WOODEN_DOOR_CLOSE
    • BLOCK_WOODEN_DOOR_OPEN

      public static final Sound BLOCK_WOODEN_DOOR_OPEN
    • BLOCK_WOODEN_TRAPDOOR_CLOSE

      public static final Sound BLOCK_WOODEN_TRAPDOOR_CLOSE
    • BLOCK_WOODEN_TRAPDOOR_OPEN

      public static final Sound BLOCK_WOODEN_TRAPDOOR_OPEN
    • BLOCK_WOOD_BREAK

      public static final Sound BLOCK_WOOD_BREAK
    • BLOCK_WOOD_BUTTON_CLICK_OFF

      public static final Sound BLOCK_WOOD_BUTTON_CLICK_OFF
    • BLOCK_WOOD_BUTTON_CLICK_ON

      public static final Sound BLOCK_WOOD_BUTTON_CLICK_ON
    • BLOCK_WOOD_FALL

      public static final Sound BLOCK_WOOD_FALL
    • BLOCK_WOOD_HIT

      public static final Sound BLOCK_WOOD_HIT
    • BLOCK_WOOD_PLACE

      public static final Sound BLOCK_WOOD_PLACE
    • BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF

      public static final Sound BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF
    • BLOCK_WOOD_PRESSUREPLATE_CLICK_ON

      public static final Sound BLOCK_WOOD_PRESSUREPLATE_CLICK_ON
    • BLOCK_WOOD_STEP

      public static final Sound BLOCK_WOOD_STEP
    • ENCHANT_THORNS_HIT

      public static final Sound ENCHANT_THORNS_HIT
    • ENTITY_ARMORSTAND_BREAK

      public static final Sound ENTITY_ARMORSTAND_BREAK
    • ENTITY_ARMORSTAND_FALL

      public static final Sound ENTITY_ARMORSTAND_FALL
    • ENTITY_ARMORSTAND_HIT

      public static final Sound ENTITY_ARMORSTAND_HIT
    • ENTITY_ARMORSTAND_PLACE

      public static final Sound ENTITY_ARMORSTAND_PLACE
    • ENTITY_ARROW_HIT

      public static final Sound ENTITY_ARROW_HIT
    • ENTITY_ARROW_HIT_PLAYER

      public static final Sound ENTITY_ARROW_HIT_PLAYER
    • ENTITY_ARROW_SHOOT

      public static final Sound ENTITY_ARROW_SHOOT
    • ENTITY_BAT_AMBIENT

      public static final Sound ENTITY_BAT_AMBIENT
    • ENTITY_BAT_DEATH

      public static final Sound ENTITY_BAT_DEATH
    • ENTITY_BAT_HURT

      public static final Sound ENTITY_BAT_HURT
    • ENTITY_BAT_LOOP

      public static final Sound ENTITY_BAT_LOOP
    • ENTITY_BAT_TAKEOFF

      public static final Sound ENTITY_BAT_TAKEOFF
    • ENTITY_BLAZE_AMBIENT

      public static final Sound ENTITY_BLAZE_AMBIENT
    • ENTITY_BLAZE_BURN

      public static final Sound ENTITY_BLAZE_BURN
    • ENTITY_BLAZE_DEATH

      public static final Sound ENTITY_BLAZE_DEATH
    • ENTITY_BLAZE_HURT

      public static final Sound ENTITY_BLAZE_HURT
    • ENTITY_BLAZE_SHOOT

      public static final Sound ENTITY_BLAZE_SHOOT
    • ENTITY_BOAT_PADDLE_LAND

      public static final Sound ENTITY_BOAT_PADDLE_LAND
    • ENTITY_BOAT_PADDLE_WATER

      public static final Sound ENTITY_BOAT_PADDLE_WATER
    • ENTITY_BOBBER_RETRIEVE

      public static final Sound ENTITY_BOBBER_RETRIEVE
    • ENTITY_BOBBER_SPLASH

      public static final Sound ENTITY_BOBBER_SPLASH
    • ENTITY_BOBBER_THROW

      public static final Sound ENTITY_BOBBER_THROW
    • ENTITY_CAT_AMBIENT

      public static final Sound ENTITY_CAT_AMBIENT
    • ENTITY_CAT_DEATH

      public static final Sound ENTITY_CAT_DEATH
    • ENTITY_CAT_HISS

      public static final Sound ENTITY_CAT_HISS
    • ENTITY_CAT_HURT

      public static final Sound ENTITY_CAT_HURT
    • ENTITY_CAT_PURR

      public static final Sound ENTITY_CAT_PURR
    • ENTITY_CAT_PURREOW

      public static final Sound ENTITY_CAT_PURREOW
    • ENTITY_CHICKEN_AMBIENT

      public static final Sound ENTITY_CHICKEN_AMBIENT
    • ENTITY_CHICKEN_DEATH

      public static final Sound ENTITY_CHICKEN_DEATH
    • ENTITY_CHICKEN_EGG

      public static final Sound ENTITY_CHICKEN_EGG
    • ENTITY_CHICKEN_HURT

      public static final Sound ENTITY_CHICKEN_HURT
    • ENTITY_CHICKEN_STEP

      public static final Sound ENTITY_CHICKEN_STEP
    • ENTITY_COW_AMBIENT

      public static final Sound ENTITY_COW_AMBIENT
    • ENTITY_COW_DEATH

      public static final Sound ENTITY_COW_DEATH
    • ENTITY_COW_HURT

      public static final Sound ENTITY_COW_HURT
    • ENTITY_COW_MILK

      public static final Sound ENTITY_COW_MILK
    • ENTITY_COW_STEP

      public static final Sound ENTITY_COW_STEP
    • ENTITY_CREEPER_DEATH

      public static final Sound ENTITY_CREEPER_DEATH
    • ENTITY_CREEPER_HURT

      public static final Sound ENTITY_CREEPER_HURT
    • ENTITY_CREEPER_PRIMED

      public static final Sound ENTITY_CREEPER_PRIMED
    • ENTITY_DONKEY_AMBIENT

      public static final Sound ENTITY_DONKEY_AMBIENT
    • ENTITY_DONKEY_ANGRY

      public static final Sound ENTITY_DONKEY_ANGRY
    • ENTITY_DONKEY_CHEST

      public static final Sound ENTITY_DONKEY_CHEST
    • ENTITY_DONKEY_DEATH

      public static final Sound ENTITY_DONKEY_DEATH
    • ENTITY_DONKEY_HURT

      public static final Sound ENTITY_DONKEY_HURT
    • ENTITY_EGG_THROW

      public static final Sound ENTITY_EGG_THROW
    • ENTITY_ELDER_GUARDIAN_AMBIENT

      public static final Sound ENTITY_ELDER_GUARDIAN_AMBIENT
    • ENTITY_ELDER_GUARDIAN_AMBIENT_LAND

      public static final Sound ENTITY_ELDER_GUARDIAN_AMBIENT_LAND
    • ENTITY_ELDER_GUARDIAN_CURSE

      public static final Sound ENTITY_ELDER_GUARDIAN_CURSE
    • ENTITY_ELDER_GUARDIAN_DEATH

      public static final Sound ENTITY_ELDER_GUARDIAN_DEATH
    • ENTITY_ELDER_GUARDIAN_DEATH_LAND

      public static final Sound ENTITY_ELDER_GUARDIAN_DEATH_LAND
    • ENTITY_ELDER_GUARDIAN_FLOP

      public static final Sound ENTITY_ELDER_GUARDIAN_FLOP
    • ENTITY_ELDER_GUARDIAN_HURT

      public static final Sound ENTITY_ELDER_GUARDIAN_HURT
    • ENTITY_ELDER_GUARDIAN_HURT_LAND

      public static final Sound ENTITY_ELDER_GUARDIAN_HURT_LAND
    • ENTITY_ENDERDRAGON_AMBIENT

      public static final Sound ENTITY_ENDERDRAGON_AMBIENT
    • ENTITY_ENDERDRAGON_DEATH

      public static final Sound ENTITY_ENDERDRAGON_DEATH
    • ENTITY_ENDERDRAGON_FIREBALL_EXPLODE

      public static final Sound ENTITY_ENDERDRAGON_FIREBALL_EXPLODE
    • ENTITY_ENDERDRAGON_FLAP

      public static final Sound ENTITY_ENDERDRAGON_FLAP
    • ENTITY_ENDERDRAGON_GROWL

      public static final Sound ENTITY_ENDERDRAGON_GROWL
    • ENTITY_ENDERDRAGON_HURT

      public static final Sound ENTITY_ENDERDRAGON_HURT
    • ENTITY_ENDERDRAGON_SHOOT

      public static final Sound ENTITY_ENDERDRAGON_SHOOT
    • ENTITY_ENDEREYE_DEATH

      public static final Sound ENTITY_ENDEREYE_DEATH
    • ENTITY_ENDEREYE_LAUNCH

      public static final Sound ENTITY_ENDEREYE_LAUNCH
    • ENTITY_ENDERMEN_AMBIENT

      public static final Sound ENTITY_ENDERMEN_AMBIENT
    • ENTITY_ENDERMEN_DEATH

      public static final Sound ENTITY_ENDERMEN_DEATH
    • ENTITY_ENDERMEN_HURT

      public static final Sound ENTITY_ENDERMEN_HURT
    • ENTITY_ENDERMEN_SCREAM

      public static final Sound ENTITY_ENDERMEN_SCREAM
    • ENTITY_ENDERMEN_STARE

      public static final Sound ENTITY_ENDERMEN_STARE
    • ENTITY_ENDERMEN_TELEPORT

      public static final Sound ENTITY_ENDERMEN_TELEPORT
    • ENTITY_ENDERMITE_AMBIENT

      public static final Sound ENTITY_ENDERMITE_AMBIENT
    • ENTITY_ENDERMITE_DEATH

      public static final Sound ENTITY_ENDERMITE_DEATH
    • ENTITY_ENDERMITE_HURT

      public static final Sound ENTITY_ENDERMITE_HURT
    • ENTITY_ENDERMITE_STEP

      public static final Sound ENTITY_ENDERMITE_STEP
    • ENTITY_ENDERPEARL_THROW

      public static final Sound ENTITY_ENDERPEARL_THROW
    • ENTITY_EVOCATION_FANGS_ATTACK

      public static final Sound ENTITY_EVOCATION_FANGS_ATTACK
    • ENTITY_EVOCATION_ILLAGER_AMBIENT

      public static final Sound ENTITY_EVOCATION_ILLAGER_AMBIENT
    • ENTITY_EVOCATION_ILLAGER_CAST_SPELL

      public static final Sound ENTITY_EVOCATION_ILLAGER_CAST_SPELL
    • ENTITY_EVOCATION_ILLAGER_DEATH

      public static final Sound ENTITY_EVOCATION_ILLAGER_DEATH
    • ENTITY_EVOCATION_ILLAGER_HURT

      public static final Sound ENTITY_EVOCATION_ILLAGER_HURT
    • ENTITY_EVOCATION_ILLAGER_PREPARE_ATTACK

      public static final Sound ENTITY_EVOCATION_ILLAGER_PREPARE_ATTACK
    • ENTITY_EVOCATION_ILLAGER_PREPARE_SUMMON

      public static final Sound ENTITY_EVOCATION_ILLAGER_PREPARE_SUMMON
    • ENTITY_EVOCATION_ILLAGER_PREPARE_WOLOLO

      public static final Sound ENTITY_EVOCATION_ILLAGER_PREPARE_WOLOLO
    • ENTITY_EXPERIENCE_BOTTLE_THROW

      public static final Sound ENTITY_EXPERIENCE_BOTTLE_THROW
    • ENTITY_EXPERIENCE_ORB_PICKUP

      public static final Sound ENTITY_EXPERIENCE_ORB_PICKUP
    • ENTITY_FIREWORK_BLAST

      public static final Sound ENTITY_FIREWORK_BLAST
    • ENTITY_FIREWORK_BLAST_FAR

      public static final Sound ENTITY_FIREWORK_BLAST_FAR
    • ENTITY_FIREWORK_LARGE_BLAST

      public static final Sound ENTITY_FIREWORK_LARGE_BLAST
    • ENTITY_FIREWORK_LARGE_BLAST_FAR

      public static final Sound ENTITY_FIREWORK_LARGE_BLAST_FAR
    • ENTITY_FIREWORK_LAUNCH

      public static final Sound ENTITY_FIREWORK_LAUNCH
    • ENTITY_FIREWORK_SHOOT

      public static final Sound ENTITY_FIREWORK_SHOOT
    • ENTITY_FIREWORK_TWINKLE

      public static final Sound ENTITY_FIREWORK_TWINKLE
    • ENTITY_FIREWORK_TWINKLE_FAR

      public static final Sound ENTITY_FIREWORK_TWINKLE_FAR
    • ENTITY_GENERIC_BIG_FALL

      public static final Sound ENTITY_GENERIC_BIG_FALL
    • ENTITY_GENERIC_BURN

      public static final Sound ENTITY_GENERIC_BURN
    • ENTITY_GENERIC_DEATH

      public static final Sound ENTITY_GENERIC_DEATH
    • ENTITY_GENERIC_DRINK

      public static final Sound ENTITY_GENERIC_DRINK
    • ENTITY_GENERIC_EAT

      public static final Sound ENTITY_GENERIC_EAT
    • ENTITY_GENERIC_EXPLODE

      public static final Sound ENTITY_GENERIC_EXPLODE
    • ENTITY_GENERIC_EXTINGUISH_FIRE

      public static final Sound ENTITY_GENERIC_EXTINGUISH_FIRE
    • ENTITY_GENERIC_HURT

      public static final Sound ENTITY_GENERIC_HURT
    • ENTITY_GENERIC_SMALL_FALL

      public static final Sound ENTITY_GENERIC_SMALL_FALL
    • ENTITY_GENERIC_SPLASH

      public static final Sound ENTITY_GENERIC_SPLASH
    • ENTITY_GENERIC_SWIM

      public static final Sound ENTITY_GENERIC_SWIM
    • ENTITY_GHAST_AMBIENT

      public static final Sound ENTITY_GHAST_AMBIENT
    • ENTITY_GHAST_DEATH

      public static final Sound ENTITY_GHAST_DEATH
    • ENTITY_GHAST_HURT

      public static final Sound ENTITY_GHAST_HURT
    • ENTITY_GHAST_SCREAM

      public static final Sound ENTITY_GHAST_SCREAM
    • ENTITY_GHAST_SHOOT

      public static final Sound ENTITY_GHAST_SHOOT
    • ENTITY_GHAST_WARN

      public static final Sound ENTITY_GHAST_WARN
    • ENTITY_GUARDIAN_AMBIENT

      public static final Sound ENTITY_GUARDIAN_AMBIENT
    • ENTITY_GUARDIAN_AMBIENT_LAND

      public static final Sound ENTITY_GUARDIAN_AMBIENT_LAND
    • ENTITY_GUARDIAN_ATTACK

      public static final Sound ENTITY_GUARDIAN_ATTACK
    • ENTITY_GUARDIAN_DEATH

      public static final Sound ENTITY_GUARDIAN_DEATH
    • ENTITY_GUARDIAN_DEATH_LAND

      public static final Sound ENTITY_GUARDIAN_DEATH_LAND
    • ENTITY_GUARDIAN_FLOP

      public static final Sound ENTITY_GUARDIAN_FLOP
    • ENTITY_GUARDIAN_HURT

      public static final Sound ENTITY_GUARDIAN_HURT
    • ENTITY_GUARDIAN_HURT_LAND

      public static final Sound ENTITY_GUARDIAN_HURT_LAND
    • ENTITY_HORSE_AMBIENT

      public static final Sound ENTITY_HORSE_AMBIENT
    • ENTITY_HORSE_ANGRY

      public static final Sound ENTITY_HORSE_ANGRY
    • ENTITY_HORSE_ARMOR

      public static final Sound ENTITY_HORSE_ARMOR
    • ENTITY_HORSE_BREATHE

      public static final Sound ENTITY_HORSE_BREATHE
    • ENTITY_HORSE_DEATH

      public static final Sound ENTITY_HORSE_DEATH
    • ENTITY_HORSE_EAT

      public static final Sound ENTITY_HORSE_EAT
    • ENTITY_HORSE_GALLOP

      public static final Sound ENTITY_HORSE_GALLOP
    • ENTITY_HORSE_HURT

      public static final Sound ENTITY_HORSE_HURT
    • ENTITY_HORSE_JUMP

      public static final Sound ENTITY_HORSE_JUMP
    • ENTITY_HORSE_LAND

      public static final Sound ENTITY_HORSE_LAND
    • ENTITY_HORSE_SADDLE

      public static final Sound ENTITY_HORSE_SADDLE
    • ENTITY_HORSE_STEP

      public static final Sound ENTITY_HORSE_STEP
    • ENTITY_HORSE_STEP_WOOD

      public static final Sound ENTITY_HORSE_STEP_WOOD
    • ENTITY_HOSTILE_BIG_FALL

      public static final Sound ENTITY_HOSTILE_BIG_FALL
    • ENTITY_HOSTILE_DEATH

      public static final Sound ENTITY_HOSTILE_DEATH
    • ENTITY_HOSTILE_HURT

      public static final Sound ENTITY_HOSTILE_HURT
    • ENTITY_HOSTILE_SMALL_FALL

      public static final Sound ENTITY_HOSTILE_SMALL_FALL
    • ENTITY_HOSTILE_SPLASH

      public static final Sound ENTITY_HOSTILE_SPLASH
    • ENTITY_HOSTILE_SWIM

      public static final Sound ENTITY_HOSTILE_SWIM
    • ENTITY_HUSK_AMBIENT

      public static final Sound ENTITY_HUSK_AMBIENT
    • ENTITY_HUSK_DEATH

      public static final Sound ENTITY_HUSK_DEATH
    • ENTITY_HUSK_HURT

      public static final Sound ENTITY_HUSK_HURT
    • ENTITY_HUSK_STEP

      public static final Sound ENTITY_HUSK_STEP
    • ENTITY_ILLUSION_ILLAGER_AMBIENT

      public static final Sound ENTITY_ILLUSION_ILLAGER_AMBIENT
    • ENTITY_ILLUSION_ILLAGER_CAST_SPELL

      public static final Sound ENTITY_ILLUSION_ILLAGER_CAST_SPELL
    • ENTITY_ILLUSION_ILLAGER_DEATH

      public static final Sound ENTITY_ILLUSION_ILLAGER_DEATH
    • ENTITY_ILLUSION_ILLAGER_HURT

      public static final Sound ENTITY_ILLUSION_ILLAGER_HURT
    • ENTITY_ILLUSION_ILLAGER_MIRROR_MOVE

      public static final Sound ENTITY_ILLUSION_ILLAGER_MIRROR_MOVE
    • ENTITY_ILLUSION_ILLAGER_PREPARE_BLINDNESS

      public static final Sound ENTITY_ILLUSION_ILLAGER_PREPARE_BLINDNESS
    • ENTITY_ILLUSION_ILLAGER_PREPARE_MIRROR

      public static final Sound ENTITY_ILLUSION_ILLAGER_PREPARE_MIRROR
    • ENTITY_IRONGOLEM_ATTACK

      public static final Sound ENTITY_IRONGOLEM_ATTACK
    • ENTITY_IRONGOLEM_DEATH

      public static final Sound ENTITY_IRONGOLEM_DEATH
    • ENTITY_IRONGOLEM_HURT

      public static final Sound ENTITY_IRONGOLEM_HURT
    • ENTITY_IRONGOLEM_STEP

      public static final Sound ENTITY_IRONGOLEM_STEP
    • ENTITY_ITEMFRAME_ADD_ITEM

      public static final Sound ENTITY_ITEMFRAME_ADD_ITEM
    • ENTITY_ITEMFRAME_BREAK

      public static final Sound ENTITY_ITEMFRAME_BREAK
    • ENTITY_ITEMFRAME_PLACE

      public static final Sound ENTITY_ITEMFRAME_PLACE
    • ENTITY_ITEMFRAME_REMOVE_ITEM

      public static final Sound ENTITY_ITEMFRAME_REMOVE_ITEM
    • ENTITY_ITEMFRAME_ROTATE_ITEM

      public static final Sound ENTITY_ITEMFRAME_ROTATE_ITEM
    • ENTITY_ITEM_BREAK

      public static final Sound ENTITY_ITEM_BREAK
    • ENTITY_ITEM_PICKUP

      public static final Sound ENTITY_ITEM_PICKUP
    • ENTITY_LEASHKNOT_BREAK

      public static final Sound ENTITY_LEASHKNOT_BREAK
    • ENTITY_LEASHKNOT_PLACE

      public static final Sound ENTITY_LEASHKNOT_PLACE
    • ENTITY_LIGHTNING_IMPACT

      public static final Sound ENTITY_LIGHTNING_IMPACT
    • ENTITY_LIGHTNING_THUNDER

      public static final Sound ENTITY_LIGHTNING_THUNDER
    • ENTITY_LINGERINGPOTION_THROW

      public static final Sound ENTITY_LINGERINGPOTION_THROW
    • ENTITY_LLAMA_AMBIENT

      public static final Sound ENTITY_LLAMA_AMBIENT
    • ENTITY_LLAMA_ANGRY

      public static final Sound ENTITY_LLAMA_ANGRY
    • ENTITY_LLAMA_CHEST

      public static final Sound ENTITY_LLAMA_CHEST
    • ENTITY_LLAMA_DEATH

      public static final Sound ENTITY_LLAMA_DEATH
    • ENTITY_LLAMA_EAT

      public static final Sound ENTITY_LLAMA_EAT
    • ENTITY_LLAMA_HURT

      public static final Sound ENTITY_LLAMA_HURT
    • ENTITY_LLAMA_SPIT

      public static final Sound ENTITY_LLAMA_SPIT
    • ENTITY_LLAMA_STEP

      public static final Sound ENTITY_LLAMA_STEP
    • ENTITY_LLAMA_SWAG

      public static final Sound ENTITY_LLAMA_SWAG
    • ENTITY_MAGMACUBE_DEATH

      public static final Sound ENTITY_MAGMACUBE_DEATH
    • ENTITY_MAGMACUBE_HURT

      public static final Sound ENTITY_MAGMACUBE_HURT
    • ENTITY_MAGMACUBE_JUMP

      public static final Sound ENTITY_MAGMACUBE_JUMP
    • ENTITY_MAGMACUBE_SQUISH

      public static final Sound ENTITY_MAGMACUBE_SQUISH
    • ENTITY_MINECART_INSIDE

      public static final Sound ENTITY_MINECART_INSIDE
    • ENTITY_MINECART_RIDING

      public static final Sound ENTITY_MINECART_RIDING
    • ENTITY_MOOSHROOM_SHEAR

      public static final Sound ENTITY_MOOSHROOM_SHEAR
    • ENTITY_MULE_AMBIENT

      public static final Sound ENTITY_MULE_AMBIENT
    • ENTITY_MULE_CHEST

      public static final Sound ENTITY_MULE_CHEST
    • ENTITY_MULE_DEATH

      public static final Sound ENTITY_MULE_DEATH
    • ENTITY_MULE_HURT

      public static final Sound ENTITY_MULE_HURT
    • ENTITY_PAINTING_BREAK

      public static final Sound ENTITY_PAINTING_BREAK
    • ENTITY_PAINTING_PLACE

      public static final Sound ENTITY_PAINTING_PLACE
    • ENTITY_PARROT_AMBIENT

      public static final Sound ENTITY_PARROT_AMBIENT
    • ENTITY_PARROT_DEATH

      public static final Sound ENTITY_PARROT_DEATH
    • ENTITY_PARROT_EAT

      public static final Sound ENTITY_PARROT_EAT
    • ENTITY_PARROT_FLY

      public static final Sound ENTITY_PARROT_FLY
    • ENTITY_PARROT_HURT

      public static final Sound ENTITY_PARROT_HURT
    • ENTITY_PARROT_IMITATE_BLAZE

      public static final Sound ENTITY_PARROT_IMITATE_BLAZE
    • ENTITY_PARROT_IMITATE_CREEPER

      public static final Sound ENTITY_PARROT_IMITATE_CREEPER
    • ENTITY_PARROT_IMITATE_ELDER_GUARDIAN

      public static final Sound ENTITY_PARROT_IMITATE_ELDER_GUARDIAN
    • ENTITY_PARROT_IMITATE_ENDERDRAGON

      public static final Sound ENTITY_PARROT_IMITATE_ENDERDRAGON
    • ENTITY_PARROT_IMITATE_ENDERMAN

      public static final Sound ENTITY_PARROT_IMITATE_ENDERMAN
    • ENTITY_PARROT_IMITATE_ENDERMITE

      public static final Sound ENTITY_PARROT_IMITATE_ENDERMITE
    • ENTITY_PARROT_IMITATE_EVOCATION_ILLAGER

      public static final Sound ENTITY_PARROT_IMITATE_EVOCATION_ILLAGER
    • ENTITY_PARROT_IMITATE_GHAST

      public static final Sound ENTITY_PARROT_IMITATE_GHAST
    • ENTITY_PARROT_IMITATE_HUSK

      public static final Sound ENTITY_PARROT_IMITATE_HUSK
    • ENTITY_PARROT_IMITATE_ILLUSION_ILLAGER

      public static final Sound ENTITY_PARROT_IMITATE_ILLUSION_ILLAGER
    • ENTITY_PARROT_IMITATE_MAGMACUBE

      public static final Sound ENTITY_PARROT_IMITATE_MAGMACUBE
    • ENTITY_PARROT_IMITATE_POLAR_BEAR

      public static final Sound ENTITY_PARROT_IMITATE_POLAR_BEAR
    • ENTITY_PARROT_IMITATE_SHULKER

      public static final Sound ENTITY_PARROT_IMITATE_SHULKER
    • ENTITY_PARROT_IMITATE_SILVERFISH

      public static final Sound ENTITY_PARROT_IMITATE_SILVERFISH
    • ENTITY_PARROT_IMITATE_SKELETON

      public static final Sound ENTITY_PARROT_IMITATE_SKELETON
    • ENTITY_PARROT_IMITATE_SLIME

      public static final Sound ENTITY_PARROT_IMITATE_SLIME
    • ENTITY_PARROT_IMITATE_SPIDER

      public static final Sound ENTITY_PARROT_IMITATE_SPIDER
    • ENTITY_PARROT_IMITATE_STRAY

      public static final Sound ENTITY_PARROT_IMITATE_STRAY
    • ENTITY_PARROT_IMITATE_VEX

      public static final Sound ENTITY_PARROT_IMITATE_VEX
    • ENTITY_PARROT_IMITATE_VINDICATION_ILLAGER

      public static final Sound ENTITY_PARROT_IMITATE_VINDICATION_ILLAGER
    • ENTITY_PARROT_IMITATE_WITCH

      public static final Sound ENTITY_PARROT_IMITATE_WITCH
    • ENTITY_PARROT_IMITATE_WITHER

      public static final Sound ENTITY_PARROT_IMITATE_WITHER
    • ENTITY_PARROT_IMITATE_WITHER_SKELETON

      public static final Sound ENTITY_PARROT_IMITATE_WITHER_SKELETON
    • ENTITY_PARROT_IMITATE_WOLF

      public static final Sound ENTITY_PARROT_IMITATE_WOLF
    • ENTITY_PARROT_IMITATE_ZOMBIE

      public static final Sound ENTITY_PARROT_IMITATE_ZOMBIE
    • ENTITY_PARROT_IMITATE_ZOMBIE_PIGMAN

      public static final Sound ENTITY_PARROT_IMITATE_ZOMBIE_PIGMAN
    • ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER

      public static final Sound ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER
    • ENTITY_PARROT_STEP

      public static final Sound ENTITY_PARROT_STEP
    • ENTITY_PIG_AMBIENT

      public static final Sound ENTITY_PIG_AMBIENT
    • ENTITY_PIG_DEATH

      public static final Sound ENTITY_PIG_DEATH
    • ENTITY_PIG_HURT

      public static final Sound ENTITY_PIG_HURT
    • ENTITY_PIG_SADDLE

      public static final Sound ENTITY_PIG_SADDLE
    • ENTITY_PIG_STEP

      public static final Sound ENTITY_PIG_STEP
    • ENTITY_PLAYER_ATTACK_CRIT

      public static final Sound ENTITY_PLAYER_ATTACK_CRIT
    • ENTITY_PLAYER_ATTACK_KNOCKBACK

      public static final Sound ENTITY_PLAYER_ATTACK_KNOCKBACK
    • ENTITY_PLAYER_ATTACK_NODAMAGE

      public static final Sound ENTITY_PLAYER_ATTACK_NODAMAGE
    • ENTITY_PLAYER_ATTACK_STRONG

      public static final Sound ENTITY_PLAYER_ATTACK_STRONG
    • ENTITY_PLAYER_ATTACK_SWEEP

      public static final Sound ENTITY_PLAYER_ATTACK_SWEEP
    • ENTITY_PLAYER_ATTACK_WEAK

      public static final Sound ENTITY_PLAYER_ATTACK_WEAK
    • ENTITY_PLAYER_BIG_FALL

      public static final Sound ENTITY_PLAYER_BIG_FALL
    • ENTITY_PLAYER_BREATH

      public static final Sound ENTITY_PLAYER_BREATH
    • ENTITY_PLAYER_BURP

      public static final Sound ENTITY_PLAYER_BURP
    • ENTITY_PLAYER_DEATH

      public static final Sound ENTITY_PLAYER_DEATH
    • ENTITY_PLAYER_HURT

      public static final Sound ENTITY_PLAYER_HURT
    • ENTITY_PLAYER_HURT_DROWN

      public static final Sound ENTITY_PLAYER_HURT_DROWN
    • ENTITY_PLAYER_HURT_ON_FIRE

      public static final Sound ENTITY_PLAYER_HURT_ON_FIRE
    • ENTITY_PLAYER_LEVELUP

      public static final Sound ENTITY_PLAYER_LEVELUP
    • ENTITY_PLAYER_SMALL_FALL

      public static final Sound ENTITY_PLAYER_SMALL_FALL
    • ENTITY_PLAYER_SPLASH

      public static final Sound ENTITY_PLAYER_SPLASH
    • ENTITY_PLAYER_SWIM

      public static final Sound ENTITY_PLAYER_SWIM
    • ENTITY_POLAR_BEAR_AMBIENT

      public static final Sound ENTITY_POLAR_BEAR_AMBIENT
    • ENTITY_POLAR_BEAR_BABY_AMBIENT

      public static final Sound ENTITY_POLAR_BEAR_BABY_AMBIENT
    • ENTITY_POLAR_BEAR_DEATH

      public static final Sound ENTITY_POLAR_BEAR_DEATH
    • ENTITY_POLAR_BEAR_HURT

      public static final Sound ENTITY_POLAR_BEAR_HURT
    • ENTITY_POLAR_BEAR_STEP

      public static final Sound ENTITY_POLAR_BEAR_STEP
    • ENTITY_POLAR_BEAR_WARNING

      public static final Sound ENTITY_POLAR_BEAR_WARNING
    • ENTITY_RABBIT_AMBIENT

      public static final Sound ENTITY_RABBIT_AMBIENT
    • ENTITY_RABBIT_ATTACK

      public static final Sound ENTITY_RABBIT_ATTACK
    • ENTITY_RABBIT_DEATH

      public static final Sound ENTITY_RABBIT_DEATH
    • ENTITY_RABBIT_HURT

      public static final Sound ENTITY_RABBIT_HURT
    • ENTITY_RABBIT_JUMP

      public static final Sound ENTITY_RABBIT_JUMP
    • ENTITY_SHEEP_AMBIENT

      public static final Sound ENTITY_SHEEP_AMBIENT
    • ENTITY_SHEEP_DEATH

      public static final Sound ENTITY_SHEEP_DEATH
    • ENTITY_SHEEP_HURT

      public static final Sound ENTITY_SHEEP_HURT
    • ENTITY_SHEEP_SHEAR

      public static final Sound ENTITY_SHEEP_SHEAR
    • ENTITY_SHEEP_STEP

      public static final Sound ENTITY_SHEEP_STEP
    • ENTITY_SHULKER_AMBIENT

      public static final Sound ENTITY_SHULKER_AMBIENT
    • ENTITY_SHULKER_BULLET_HIT

      public static final Sound ENTITY_SHULKER_BULLET_HIT
    • ENTITY_SHULKER_BULLET_HURT

      public static final Sound ENTITY_SHULKER_BULLET_HURT
    • ENTITY_SHULKER_CLOSE

      public static final Sound ENTITY_SHULKER_CLOSE
    • ENTITY_SHULKER_DEATH

      public static final Sound ENTITY_SHULKER_DEATH
    • ENTITY_SHULKER_HURT

      public static final Sound ENTITY_SHULKER_HURT
    • ENTITY_SHULKER_HURT_CLOSED

      public static final Sound ENTITY_SHULKER_HURT_CLOSED
    • ENTITY_SHULKER_OPEN

      public static final Sound ENTITY_SHULKER_OPEN
    • ENTITY_SHULKER_SHOOT

      public static final Sound ENTITY_SHULKER_SHOOT
    • ENTITY_SHULKER_TELEPORT

      public static final Sound ENTITY_SHULKER_TELEPORT
    • ENTITY_SILVERFISH_AMBIENT

      public static final Sound ENTITY_SILVERFISH_AMBIENT
    • ENTITY_SILVERFISH_DEATH

      public static final Sound ENTITY_SILVERFISH_DEATH
    • ENTITY_SILVERFISH_HURT

      public static final Sound ENTITY_SILVERFISH_HURT
    • ENTITY_SILVERFISH_STEP

      public static final Sound ENTITY_SILVERFISH_STEP
    • ENTITY_SKELETON_AMBIENT

      public static final Sound ENTITY_SKELETON_AMBIENT
    • ENTITY_SKELETON_DEATH

      public static final Sound ENTITY_SKELETON_DEATH
    • ENTITY_SKELETON_HORSE_AMBIENT

      public static final Sound ENTITY_SKELETON_HORSE_AMBIENT
    • ENTITY_SKELETON_HORSE_DEATH

      public static final Sound ENTITY_SKELETON_HORSE_DEATH
    • ENTITY_SKELETON_HORSE_HURT

      public static final Sound ENTITY_SKELETON_HORSE_HURT
    • ENTITY_SKELETON_HURT

      public static final Sound ENTITY_SKELETON_HURT
    • ENTITY_SKELETON_SHOOT

      public static final Sound ENTITY_SKELETON_SHOOT
    • ENTITY_SKELETON_STEP

      public static final Sound ENTITY_SKELETON_STEP
    • ENTITY_SLIME_ATTACK

      public static final Sound ENTITY_SLIME_ATTACK
    • ENTITY_SLIME_DEATH

      public static final Sound ENTITY_SLIME_DEATH
    • ENTITY_SLIME_HURT

      public static final Sound ENTITY_SLIME_HURT
    • ENTITY_SLIME_JUMP

      public static final Sound ENTITY_SLIME_JUMP
    • ENTITY_SLIME_SQUISH

      public static final Sound ENTITY_SLIME_SQUISH
    • ENTITY_SMALL_MAGMACUBE_DEATH

      public static final Sound ENTITY_SMALL_MAGMACUBE_DEATH
    • ENTITY_SMALL_MAGMACUBE_HURT

      public static final Sound ENTITY_SMALL_MAGMACUBE_HURT
    • ENTITY_SMALL_MAGMACUBE_SQUISH

      public static final Sound ENTITY_SMALL_MAGMACUBE_SQUISH
    • ENTITY_SMALL_SLIME_DEATH

      public static final Sound ENTITY_SMALL_SLIME_DEATH
    • ENTITY_SMALL_SLIME_HURT

      public static final Sound ENTITY_SMALL_SLIME_HURT
    • ENTITY_SMALL_SLIME_JUMP

      public static final Sound ENTITY_SMALL_SLIME_JUMP
    • ENTITY_SMALL_SLIME_SQUISH

      public static final Sound ENTITY_SMALL_SLIME_SQUISH
    • ENTITY_SNOWBALL_THROW

      public static final Sound ENTITY_SNOWBALL_THROW
    • ENTITY_SNOWMAN_AMBIENT

      public static final Sound ENTITY_SNOWMAN_AMBIENT
    • ENTITY_SNOWMAN_DEATH

      public static final Sound ENTITY_SNOWMAN_DEATH
    • ENTITY_SNOWMAN_HURT

      public static final Sound ENTITY_SNOWMAN_HURT
    • ENTITY_SNOWMAN_SHOOT

      public static final Sound ENTITY_SNOWMAN_SHOOT
    • ENTITY_SPIDER_AMBIENT

      public static final Sound ENTITY_SPIDER_AMBIENT
    • ENTITY_SPIDER_DEATH

      public static final Sound ENTITY_SPIDER_DEATH
    • ENTITY_SPIDER_HURT

      public static final Sound ENTITY_SPIDER_HURT
    • ENTITY_SPIDER_STEP

      public static final Sound ENTITY_SPIDER_STEP
    • ENTITY_SPLASH_POTION_BREAK

      public static final Sound ENTITY_SPLASH_POTION_BREAK
    • ENTITY_SPLASH_POTION_THROW

      public static final Sound ENTITY_SPLASH_POTION_THROW
    • ENTITY_SQUID_AMBIENT

      public static final Sound ENTITY_SQUID_AMBIENT
    • ENTITY_SQUID_DEATH

      public static final Sound ENTITY_SQUID_DEATH
    • ENTITY_SQUID_HURT

      public static final Sound ENTITY_SQUID_HURT
    • ENTITY_STRAY_AMBIENT

      public static final Sound ENTITY_STRAY_AMBIENT
    • ENTITY_STRAY_DEATH

      public static final Sound ENTITY_STRAY_DEATH
    • ENTITY_STRAY_HURT

      public static final Sound ENTITY_STRAY_HURT
    • ENTITY_STRAY_STEP

      public static final Sound ENTITY_STRAY_STEP
    • ENTITY_TNT_PRIMED

      public static final Sound ENTITY_TNT_PRIMED
    • ENTITY_VEX_AMBIENT

      public static final Sound ENTITY_VEX_AMBIENT
    • ENTITY_VEX_CHARGE

      public static final Sound ENTITY_VEX_CHARGE
    • ENTITY_VEX_DEATH

      public static final Sound ENTITY_VEX_DEATH
    • ENTITY_VEX_HURT

      public static final Sound ENTITY_VEX_HURT
    • ENTITY_VILLAGER_AMBIENT

      public static final Sound ENTITY_VILLAGER_AMBIENT
    • ENTITY_VILLAGER_DEATH

      public static final Sound ENTITY_VILLAGER_DEATH
    • ENTITY_VILLAGER_HURT

      public static final Sound ENTITY_VILLAGER_HURT
    • ENTITY_VILLAGER_NO

      public static final Sound ENTITY_VILLAGER_NO
    • ENTITY_VILLAGER_TRADING

      public static final Sound ENTITY_VILLAGER_TRADING
    • ENTITY_VILLAGER_YES

      public static final Sound ENTITY_VILLAGER_YES
    • ENTITY_VINDICATION_ILLAGER_AMBIENT

      public static final Sound ENTITY_VINDICATION_ILLAGER_AMBIENT
    • ENTITY_VINDICATION_ILLAGER_DEATH

      public static final Sound ENTITY_VINDICATION_ILLAGER_DEATH
    • ENTITY_VINDICATION_ILLAGER_HURT

      public static final Sound ENTITY_VINDICATION_ILLAGER_HURT
    • ENTITY_WITCH_AMBIENT

      public static final Sound ENTITY_WITCH_AMBIENT
    • ENTITY_WITCH_DEATH

      public static final Sound ENTITY_WITCH_DEATH
    • ENTITY_WITCH_DRINK

      public static final Sound ENTITY_WITCH_DRINK
    • ENTITY_WITCH_HURT

      public static final Sound ENTITY_WITCH_HURT
    • ENTITY_WITCH_THROW

      public static final Sound ENTITY_WITCH_THROW
    • ENTITY_WITHER_AMBIENT

      public static final Sound ENTITY_WITHER_AMBIENT
    • ENTITY_WITHER_BREAK_BLOCK

      public static final Sound ENTITY_WITHER_BREAK_BLOCK
    • ENTITY_WITHER_DEATH

      public static final Sound ENTITY_WITHER_DEATH
    • ENTITY_WITHER_HURT

      public static final Sound ENTITY_WITHER_HURT
    • ENTITY_WITHER_SHOOT

      public static final Sound ENTITY_WITHER_SHOOT
    • ENTITY_WITHER_SKELETON_AMBIENT

      public static final Sound ENTITY_WITHER_SKELETON_AMBIENT
    • ENTITY_WITHER_SKELETON_DEATH

      public static final Sound ENTITY_WITHER_SKELETON_DEATH
    • ENTITY_WITHER_SKELETON_HURT

      public static final Sound ENTITY_WITHER_SKELETON_HURT
    • ENTITY_WITHER_SKELETON_STEP

      public static final Sound ENTITY_WITHER_SKELETON_STEP
    • ENTITY_WITHER_SPAWN

      public static final Sound ENTITY_WITHER_SPAWN
    • ENTITY_WOLF_AMBIENT

      public static final Sound ENTITY_WOLF_AMBIENT
    • ENTITY_WOLF_DEATH

      public static final Sound ENTITY_WOLF_DEATH
    • ENTITY_WOLF_GROWL

      public static final Sound ENTITY_WOLF_GROWL
    • ENTITY_WOLF_HOWL

      public static final Sound ENTITY_WOLF_HOWL
    • ENTITY_WOLF_HURT

      public static final Sound ENTITY_WOLF_HURT
    • ENTITY_WOLF_PANT

      public static final Sound ENTITY_WOLF_PANT
    • ENTITY_WOLF_SHAKE

      public static final Sound ENTITY_WOLF_SHAKE
    • ENTITY_WOLF_STEP

      public static final Sound ENTITY_WOLF_STEP
    • ENTITY_WOLF_WHINE

      public static final Sound ENTITY_WOLF_WHINE
    • ENTITY_ZOMBIE_AMBIENT

      public static final Sound ENTITY_ZOMBIE_AMBIENT
    • ENTITY_ZOMBIE_ATTACK_DOOR_WOOD

      public static final Sound ENTITY_ZOMBIE_ATTACK_DOOR_WOOD
    • ENTITY_ZOMBIE_ATTACK_IRON_DOOR

      public static final Sound ENTITY_ZOMBIE_ATTACK_IRON_DOOR
    • ENTITY_ZOMBIE_BREAK_DOOR_WOOD

      public static final Sound ENTITY_ZOMBIE_BREAK_DOOR_WOOD
    • ENTITY_ZOMBIE_DEATH

      public static final Sound ENTITY_ZOMBIE_DEATH
    • ENTITY_ZOMBIE_HORSE_AMBIENT

      public static final Sound ENTITY_ZOMBIE_HORSE_AMBIENT
    • ENTITY_ZOMBIE_HORSE_DEATH

      public static final Sound ENTITY_ZOMBIE_HORSE_DEATH
    • ENTITY_ZOMBIE_HORSE_HURT

      public static final Sound ENTITY_ZOMBIE_HORSE_HURT
    • ENTITY_ZOMBIE_HURT

      public static final Sound ENTITY_ZOMBIE_HURT
    • ENTITY_ZOMBIE_INFECT

      public static final Sound ENTITY_ZOMBIE_INFECT
    • ENTITY_ZOMBIE_PIG_AMBIENT

      public static final Sound ENTITY_ZOMBIE_PIG_AMBIENT
    • ENTITY_ZOMBIE_PIG_ANGRY

      public static final Sound ENTITY_ZOMBIE_PIG_ANGRY
    • ENTITY_ZOMBIE_PIG_DEATH

      public static final Sound ENTITY_ZOMBIE_PIG_DEATH
    • ENTITY_ZOMBIE_PIG_HURT

      public static final Sound ENTITY_ZOMBIE_PIG_HURT
    • ENTITY_ZOMBIE_STEP

      public static final Sound ENTITY_ZOMBIE_STEP
    • ENTITY_ZOMBIE_VILLAGER_AMBIENT

      public static final Sound ENTITY_ZOMBIE_VILLAGER_AMBIENT
    • ENTITY_ZOMBIE_VILLAGER_CONVERTED

      public static final Sound ENTITY_ZOMBIE_VILLAGER_CONVERTED
    • ENTITY_ZOMBIE_VILLAGER_CURE

      public static final Sound ENTITY_ZOMBIE_VILLAGER_CURE
    • ENTITY_ZOMBIE_VILLAGER_DEATH

      public static final Sound ENTITY_ZOMBIE_VILLAGER_DEATH
    • ENTITY_ZOMBIE_VILLAGER_HURT

      public static final Sound ENTITY_ZOMBIE_VILLAGER_HURT
    • ENTITY_ZOMBIE_VILLAGER_STEP

      public static final Sound ENTITY_ZOMBIE_VILLAGER_STEP
    • ITEM_ARMOR_EQUIP_CHAIN

      public static final Sound ITEM_ARMOR_EQUIP_CHAIN
    • ITEM_ARMOR_EQUIP_DIAMOND

      public static final Sound ITEM_ARMOR_EQUIP_DIAMOND
    • ITEM_ARMOR_EQUIP_ELYTRA

      public static final Sound ITEM_ARMOR_EQUIP_ELYTRA
    • ITEM_ARMOR_EQUIP_GENERIC

      public static final Sound ITEM_ARMOR_EQUIP_GENERIC
    • ITEM_ARMOR_EQUIP_GOLD

      public static final Sound ITEM_ARMOR_EQUIP_GOLD
    • ITEM_ARMOR_EQUIP_IRON

      public static final Sound ITEM_ARMOR_EQUIP_IRON
    • ITEM_ARMOR_EQUIP_LEATHER

      public static final Sound ITEM_ARMOR_EQUIP_LEATHER
    • ITEM_BOTTLE_EMPTY

      public static final Sound ITEM_BOTTLE_EMPTY
    • ITEM_BOTTLE_FILL

      public static final Sound ITEM_BOTTLE_FILL
    • ITEM_BOTTLE_FILL_DRAGONBREATH

      public static final Sound ITEM_BOTTLE_FILL_DRAGONBREATH
    • ITEM_BUCKET_EMPTY

      public static final Sound ITEM_BUCKET_EMPTY
    • ITEM_BUCKET_EMPTY_LAVA

      public static final Sound ITEM_BUCKET_EMPTY_LAVA
    • ITEM_BUCKET_FILL

      public static final Sound ITEM_BUCKET_FILL
    • ITEM_BUCKET_FILL_LAVA

      public static final Sound ITEM_BUCKET_FILL_LAVA
    • ITEM_CHORUS_FRUIT_TELEPORT

      public static final Sound ITEM_CHORUS_FRUIT_TELEPORT
    • ITEM_ELYTRA_FLYING

      public static final Sound ITEM_ELYTRA_FLYING
    • ITEM_FIRECHARGE_USE

      public static final Sound ITEM_FIRECHARGE_USE
    • ITEM_FLINTANDSTEEL_USE

      public static final Sound ITEM_FLINTANDSTEEL_USE
    • ITEM_HOE_TILL

      public static final Sound ITEM_HOE_TILL
    • ITEM_SHIELD_BLOCK

      public static final Sound ITEM_SHIELD_BLOCK
    • ITEM_SHIELD_BREAK

      public static final Sound ITEM_SHIELD_BREAK
    • ITEM_SHOVEL_FLATTEN

      public static final Sound ITEM_SHOVEL_FLATTEN
    • ITEM_TOTEM_USE

      public static final Sound ITEM_TOTEM_USE
    • MUSIC_CREATIVE

      public static final Sound MUSIC_CREATIVE
    • MUSIC_CREDITS

      public static final Sound MUSIC_CREDITS
    • MUSIC_DRAGON

      public static final Sound MUSIC_DRAGON
    • MUSIC_END

      public static final Sound MUSIC_END
    • MUSIC_GAME

      public static final Sound MUSIC_GAME
    • MUSIC_MENU

      public static final Sound MUSIC_MENU
    • MUSIC_NETHER

      public static final Sound MUSIC_NETHER
    • RECORD_11

      public static final Sound RECORD_11
    • RECORD_13

      public static final Sound RECORD_13
    • RECORD_BLOCKS

      public static final Sound RECORD_BLOCKS
    • RECORD_CAT

      public static final Sound RECORD_CAT
    • RECORD_CHIRP

      public static final Sound RECORD_CHIRP
    • RECORD_FAR

      public static final Sound RECORD_FAR
    • RECORD_MALL

      public static final Sound RECORD_MALL
    • RECORD_MELLOHI

      public static final Sound RECORD_MELLOHI
    • RECORD_STAL

      public static final Sound RECORD_STAL
    • RECORD_STRAD

      public static final Sound RECORD_STRAD
    • RECORD_WAIT

      public static final Sound RECORD_WAIT
    • RECORD_WARD

      public static final Sound RECORD_WARD
    • UI_BUTTON_CLICK

      public static final Sound UI_BUTTON_CLICK
    • UI_TOAST_CHALLENGE_COMPLETE

      public static final Sound UI_TOAST_CHALLENGE_COMPLETE
    • UI_TOAST_IN

      public static final Sound UI_TOAST_IN
    • UI_TOAST_OUT

      public static final Sound UI_TOAST_OUT
    • WEATHER_RAIN

      public static final Sound WEATHER_RAIN
    • WEATHER_RAIN_ABOVE

      public static final Sound WEATHER_RAIN_ABOVE
  • 方法详细资料

    • values

      public static Sound[] values()
      按照声明该枚举类型的常量的顺序, 返回一个包含这些常量的数组。
      返回:
      按照声明该枚举类型的常量的顺序返回的包含这些常量的数组
    • valueOf

      public static Sound valueOf(String name)
      返回带有指定名称的该类型的枚举常量。 字符串必须与用于声明该类型的枚举常量的 标识符完全匹配。(不允许有多余 的空格字符。)
      参数:
      name - 要返回的枚举常量的名称。
      返回:
      返回带有指定名称的枚举常量
      抛出:
      IllegalArgumentException - 如果该枚举类型没有带有指定名称的常量
      NullPointerException - 如果参数为空值