程序包 org.bukkit.block

接口 Beacon

所有超级接口:
BlockState, Container, InventoryHolder, Lockable, Metadatable, Nameable

public interface Beacon extends Container, Nameable
Represents a captured state of a beacon.
  • 方法详细资料

    • getInventory

      BeaconInventory getInventory()
      从接口复制的说明: Container
      Gets the inventory of the block represented by this block state.

      If the block was changed to a different type in the meantime, the returned inventory might no longer be valid.

      If this block state is not placed this will return the captured inventory snapshot instead.

      指定者:
      getInventory 在接口中 Container
      指定者:
      getInventory 在接口中 InventoryHolder
      返回:
      the inventory
    • getSnapshotInventory

      BeaconInventory getSnapshotInventory()
      从接口复制的说明: Container
      Gets the captured inventory snapshot of this container.

      The returned inventory is not linked to any block. Any modifications to the returned inventory will not be applied to the block represented by this block state up until BlockState.update(boolean, boolean) has been called.

      指定者:
      getSnapshotInventory 在接口中 Container
      返回:
      the captured inventory snapshot
    • getEntitiesInRange

      Collection<LivingEntity> getEntitiesInRange()
      Returns the list of players within the beacon's range of effect.

      This will return an empty list if the block represented by this state is no longer a beacon.

      返回:
      the players in range
      抛出:
      IllegalStateException - if this block state is not placed
    • getTier

      int getTier()
      Returns the tier of the beacon pyramid (0-4). The tier refers to the beacon's power level, based on how many layers of blocks are in the pyramid. Tier 1 refers to a beacon with one layer of 9 blocks under it.
      返回:
      the beacon tier
    • getPrimaryEffect

      PotionEffect getPrimaryEffect()
      Returns the primary effect set on the beacon
      返回:
      the primary effect or null if not set
    • setPrimaryEffect

      void setPrimaryEffect(PotionEffectType effect)
      Set the primary effect on this beacon, or null to clear.
      参数:
      effect - new primary effect
    • getSecondaryEffect

      PotionEffect getSecondaryEffect()
      Returns the secondary effect set on the beacon.
      返回:
      the secondary effect or null if no secondary effect
    • setSecondaryEffect

      void setSecondaryEffect(PotionEffectType effect)
      Set the secondary effect on this beacon, or null to clear. Note that tier must be >= 4 for this effect to be active.
      参数:
      effect - desired secondary effect