接口 BlockState
- 所有超级接口:
Metadatable
- 所有已知子接口:
Banner
,Beacon
,Bed
,BrewingStand
,Chest
,CommandBlock
,Comparator
,Container
,CreatureSpawner
,DaylightDetector
,Dispenser
,Dropper
,EnchantingTable
,EnderChest
,EndGateway
,FlowerPot
,Furnace
,Hopper
,Jukebox
,NoteBlock
,ShulkerBox
,Sign
,Skull
,Structure
Unlike Block, which only one object can exist per coordinate, BlockState can exist multiple times for any given Block. Note that another plugin may change the state of the block and you will not know, or they may change the block to another type entirely, causing your BlockState to become invalid.
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方法概要
修饰符和类型方法说明getBlock()
Gets the block represented by this block state.getChunk()
Gets the chunk which contains the block represented by this block state.getData()
Gets the metadata for this block state.byte
Gets the current light level of the block represented by this block state.Gets the location of this block state.getLocation
(Location loc) Stores the location of this block state in the provided Location object.byte
已过时。Magic valuegetType()
Gets the type of this block state.int
已过时。Magic valuegetWorld()
Gets the world which contains the block represented by this block state.int
getX()
Gets the x-coordinate of this block state.int
getY()
Gets the y-coordinate of this block state.int
getZ()
Gets the z-coordinate of this block state.boolean
isPlaced()
Returns whether this state is placed in the world.void
setData
(MaterialData data) Sets the metadata for this block state.void
setRawData
(byte data) 已过时。Magic valuevoid
Sets the type of this block state.boolean
setTypeId
(int type) 已过时。Magic valueboolean
update()
Attempts to update the block represented by this state, setting it to the new values as defined by this state.boolean
update
(boolean force) Attempts to update the block represented by this state, setting it to the new values as defined by this state.boolean
update
(boolean force, boolean applyPhysics) Attempts to update the block represented by this state, setting it to the new values as defined by this state.从接口继承的方法 org.bukkit.metadata.Metadatable
getMetadata, hasMetadata, removeMetadata, setMetadata
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方法详细资料
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getBlock
Block getBlock()Gets the block represented by this block state.- 返回:
- the block represented by this block state
- 抛出:
IllegalStateException
- if this block state is not placed
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getData
MaterialData getData()Gets the metadata for this block state.- 返回:
- block specific metadata
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getType
Material getType()Gets the type of this block state.- 返回:
- block type
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getTypeId
已过时。Magic valueGets the type-id of this block state.- 返回:
- block type-id
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getLightLevel
byte getLightLevel()Gets the current light level of the block represented by this block state.- 返回:
- the light level between 0-15
- 抛出:
IllegalStateException
- if this block state is not placed
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getWorld
World getWorld()Gets the world which contains the block represented by this block state.- 返回:
- the world containing the block represented by this block state
- 抛出:
IllegalStateException
- if this block state is not placed
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getX
int getX()Gets the x-coordinate of this block state.- 返回:
- x-coordinate
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getY
int getY()Gets the y-coordinate of this block state.- 返回:
- y-coordinate
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getZ
int getZ()Gets the z-coordinate of this block state.- 返回:
- z-coordinate
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getLocation
Location getLocation()Gets the location of this block state.If this block state is not placed the location's world will be null!
- 返回:
- the location
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getLocation
Stores the location of this block state in the provided Location object.If the provided Location is null this method does nothing and returns null.
If this block state is not placed the location's world will be null!
- 参数:
loc
- the location to copy into- 返回:
- The Location object provided or null
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getChunk
Chunk getChunk()Gets the chunk which contains the block represented by this block state.- 返回:
- the containing Chunk
- 抛出:
IllegalStateException
- if this block state is not placed
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setData
Sets the metadata for this block state.- 参数:
data
- New block specific metadata
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setType
Sets the type of this block state.- 参数:
type
- Material to change this block state to
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setTypeId
已过时。Magic valueSets the type-id of this block state.- 参数:
type
- Type-Id to change this block state to- 返回:
- Whether it worked?
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update
boolean update()Attempts to update the block represented by this state, setting it to the new values as defined by this state.This has the same effect as calling update(false). That is to say, this will not modify the state of a block if it is no longer the same type as it was when this state was taken. It will return false in this eventuality.
- 返回:
- true if the update was successful, otherwise false
- 另请参阅:
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update
boolean update(boolean force) Attempts to update the block represented by this state, setting it to the new values as defined by this state.This has the same effect as calling update(force, true). That is to say, this will trigger a physics update to surrounding blocks.
- 参数:
force
- true to forcefully set the state- 返回:
- true if the update was successful, otherwise false
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update
boolean update(boolean force, boolean applyPhysics) Attempts to update the block represented by this state, setting it to the new values as defined by this state.If this state is not placed, this will have no effect and return true.
Unless force is true, this will not modify the state of a block if it is no longer the same type as it was when this state was taken. It will return false in this eventuality.
If force is true, it will set the type of the block to match the new state, set the state data and then return true.
If applyPhysics is true, it will trigger a physics update on surrounding blocks which could cause them to update or disappear.
- 参数:
force
- true to forcefully set the stateapplyPhysics
- false to cancel updating physics on surrounding blocks- 返回:
- true if the update was successful, otherwise false
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getRawData
已过时。Magic value- 返回:
- The data as a raw byte.
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setRawData
已过时。Magic value- 参数:
data
- The new data value for the block.
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isPlaced
boolean isPlaced()Returns whether this state is placed in the world.Some methods will not work if the block state isn't placed in the world.
- 返回:
- whether the state is placed in the world or 'virtual' (e.g. on an itemstack)
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