程序包 org.bukkit.block

接口 CreatureSpawner

所有超级接口:
BlockState, Metadatable

public interface CreatureSpawner extends BlockState
代表一个刷怪笼(快照).
  • 方法详细资料

    • getSpawnedType

      EntityType getSpawnedType()
      获取刷怪笼的类型.

      原文: Get the spawner's creature type.

      返回:
      刷怪笼的类型.
    • setSpawnedType

      void setSpawnedType(EntityType creatureType)
      设置刷怪笼的类型.

      原文: Set the spawner's creature type.

      参数:
      creatureType - 刷怪笼的类型.
    • setCreatureTypeByName

      @Deprecated void setCreatureTypeByName(String creatureType)
      已过时。
      不安全的参数,请使用 setSpawnedType(org.bukkit.entity.EntityType).
      设置刷怪笼要生成的生物类型.

      原文 Set the spawner mob type.

      参数:
      creatureType - 刷怪笼类型的名称.
    • getCreatureTypeName

      @Deprecated String getCreatureTypeName()
      已过时。
      不安全的参数,请使用getSpawnedType().
      获取要刷出的生物的名称.

      原文: Get the spawner's creature type.

      返回:
      要刷出的生物的名称.
    • getDelay

      int getDelay()
      获取刷怪笼的刷怪延迟.
      延迟时间以tick为单位.

      原文: Get the spawner's delay.
      This is the delay, in ticks, until the spawner will spawn its next mob.

      返回:
      延迟.
    • setDelay

      void setDelay(int delay)
      设置刷怪笼刷怪延迟.
      如果设为-1,则刷怪延迟将被重置为一个随机的值(范围在getMinSpawnDelay()getMaxSpawnDelay()之间).

      原文: Set the spawner's delay.
      If set to -1, the spawn delay will be reset to a random value between getMinSpawnDelay() and getMaxSpawnDelay().

      参数:
      delay - 延迟.
    • getMinSpawnDelay

      int getMinSpawnDelay()
      The minimum spawn delay amount (in ticks).
      This value is used when the spawner resets its delay (for any reason). It will choose a random number between getMinSpawnDelay() and getMaxSpawnDelay() for its next getDelay(). Default value is 200 ticks.
      返回:
      the minimum spawn delay amount
    • setMinSpawnDelay

      void setMinSpawnDelay(int delay)
      Set the minimum spawn delay amount (in ticks).
      参数:
      delay - the minimum spawn delay amount
      另请参阅:
    • getMaxSpawnDelay

      int getMaxSpawnDelay()
      The maximum spawn delay amount (in ticks).
      This value is used when the spawner resets its delay (for any reason). It will choose a random number between getMinSpawnDelay() and getMaxSpawnDelay() for its next getDelay().
      This value must be greater than 0 and less than or equal to getMaxSpawnDelay(). Default value is 800 ticks.
      返回:
      the maximum spawn delay amount
    • setMaxSpawnDelay

      void setMaxSpawnDelay(int delay)
      Set the maximum spawn delay amount (in ticks).
      This value must be greater than 0, as well as greater than or equal to getMinSpawnDelay()
      参数:
      delay - the new maximum spawn delay amount
      另请参阅:
    • getSpawnCount

      int getSpawnCount()
      Get how many mobs attempt to spawn.
      Default value is 4.
      返回:
      the current spawn count
    • setSpawnCount

      void setSpawnCount(int spawnCount)
      Set how many mobs attempt to spawn.
      参数:
      spawnCount - the new spawn count
    • getMaxNearbyEntities

      int getMaxNearbyEntities()
      Set the new maximum amount of similar entities that are allowed to be within spawning range of this spawner.
      If more than the maximum number of entities are within range, the spawner will not spawn and try again with a new getDelay().
      Default value is 16.
      返回:
      the maximum number of nearby, similar, entities
    • setMaxNearbyEntities

      void setMaxNearbyEntities(int maxNearbyEntities)
      Set the maximum number of similar entities that are allowed to be within spawning range of this spawner.
      Similar entities are entities that are of the same EntityType
      参数:
      maxNearbyEntities - the maximum number of nearby, similar, entities
    • getRequiredPlayerRange

      int getRequiredPlayerRange()
      Get the maximum distance(squared) a player can be in order for this spawner to be active.
      If this value is less than or equal to 0, this spawner is always active (given that there are players online).
      Default value is 16.
      返回:
      the maximum distance(squared) a player can be in order for this spawner to be active.
    • setRequiredPlayerRange

      void setRequiredPlayerRange(int requiredPlayerRange)
      Set the maximum distance (squared) a player can be in order for this spawner to be active.
      Setting this value to less than or equal to 0 will make this spawner always active (given that there are players online).
      参数:
      requiredPlayerRange - the maximum distance (squared) a player can be in order for this spawner to be active.
    • getSpawnRange

      int getSpawnRange()
      Get the radius around which the spawner will attempt to spawn mobs in.
      This area is square, includes the block the spawner is in, and is centered on the spawner's x,z coordinates - not the spawner itself.
      It is 2 blocks high, centered on the spawner's y-coordinate (its bottom); thus allowing mobs to spawn as high as its top surface and as low as 1 block below its bottom surface.
      Default value is 4.
      返回:
      the spawn range
    • setSpawnRange

      void setSpawnRange(int spawnRange)
      Set the new spawn range.
      参数:
      spawnRange - the new spawn range
      另请参阅: