类 BlockDamageEvent

所有已实现的接口:
Cancellable

public class BlockDamageEvent extends BlockEvent implements Cancellable
方块被玩家损坏的事件.

若本事件被取消,方块将不会损坏

  • 构造器详细资料

    • BlockDamageEvent

      public BlockDamageEvent(Player player, Block block, ItemStack itemInHand, boolean instaBreak)
  • 方法详细资料

    • getPlayer

      public Player getPlayer()
      获取试图损坏这个方块的玩家.

      原文:Gets the player damaging the block involved in this event.

      返回:
      损坏这个方块的玩家
    • getInstaBreak

      public boolean getInstaBreak()
      返回方块是否立即被玩家损坏(比如创造模式).

      原文:Gets if the block is set to instantly break when damaged by the player.

      返回:
      如果方块在被玩家损坏时是被立即破坏的,返回true,反之false
    • setInstaBreak

      public void setInstaBreak(boolean bool)
      设置方块是否立即被玩家损坏(比如创造模式).

      原文:Sets if the block should instantly break when damaged by the player.

      参数:
      bool - 如果你想要方块在被玩家损坏时被立即破坏,请设置true,反之false
    • getItemInHand

      public ItemStack getItemInHand()
      获取当前玩家手上的物品.

      原文:Gets the ItemStack for the item currently in the player's hand.

      返回:
      当前玩家手上的物品
    • isCancelled

      public boolean isCancelled()
      从接口复制的说明: Cancellable
      获取这个事件是否被取消.一个被取消的事件不会在服务器里被执行,但是仍然会传递事件到其他插件。

      原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins

      指定者:
      isCancelled 在接口中 Cancellable
      返回:
      如果事件已经被取消,则为true
    • setCancelled

      public void setCancelled(boolean cancel)
      从接口复制的说明: Cancellable
      取消这个事件. 一个被取消的事件不会在 服务器里被执行,但是仍然会传递事件到其他插件。

      原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.

      指定者:
      setCancelled 在接口中 Cancellable
      参数:
      cancel - 如果你想取消这个事件,则为true
    • getHandlers

      public HandlerList getHandlers()
      指定者:
      getHandlers 在类中 Event
    • getHandlerList

      public static HandlerList getHandlerList()