程序包 org.bukkit.event
接口 Cancellable
- 所有已知实现类:
AsyncPlayerChatEvent
,BlockBreakEvent
,BlockBurnEvent
,BlockDamageEvent
,BlockDispenseEvent
,BlockExplodeEvent
,BlockFadeEvent
,BlockFormEvent
,BlockFromToEvent
,BlockGrowEvent
,BlockIgniteEvent
,BlockMultiPlaceEvent
,BlockPhysicsEvent
,BlockPistonEvent
,BlockPistonExtendEvent
,BlockPistonRetractEvent
,BlockPlaceEvent
,BlockSpreadEvent
,BrewEvent
,BrewingStandFuelEvent
,BroadcastMessageEvent
,CauldronLevelChangeEvent
,ChunkUnloadEvent
,CraftItemEvent
,CreatureSpawnEvent
,CreeperPowerEvent
,EnchantItemEvent
,EnderDragonChangePhaseEvent
,EntityAirChangeEvent
,EntityBlockFormEvent
,EntityBreakDoorEvent
,EntityBreedEvent
,EntityChangeBlockEvent
,EntityCombustByBlockEvent
,EntityCombustByEntityEvent
,EntityCombustEvent
,EntityCreatePortalEvent
,EntityDamageByBlockEvent
,EntityDamageByEntityEvent
,EntityDamageEvent
,EntityExplodeEvent
,EntityInteractEvent
,EntityPickupItemEvent
,EntityPortalEvent
,EntityPortalExitEvent
,EntityRegainHealthEvent
,EntityResurrectEvent
,EntityShootBowEvent
,EntityTameEvent
,EntityTargetEvent
,EntityTargetLivingEntityEvent
,EntityTeleportEvent
,EntityToggleGlideEvent
,ExplosionPrimeEvent
,FireworkExplodeEvent
,FoodLevelChangeEvent
,FurnaceBurnEvent
,FurnaceSmeltEvent
,HangingBreakByEntityEvent
,HangingBreakEvent
,HangingPlaceEvent
,HorseJumpEvent
,InventoryClickEvent
,InventoryCreativeEvent
,InventoryDragEvent
,InventoryInteractEvent
,InventoryMoveItemEvent
,InventoryOpenEvent
,InventoryPickupItemEvent
,ItemDespawnEvent
,ItemMergeEvent
,ItemSpawnEvent
,LeavesDecayEvent
,LightningStrikeEvent
,LingeringPotionSplashEvent
,NotePlayEvent
,PigZapEvent
,PlayerAchievementAwardedEvent
,PlayerAnimationEvent
,PlayerArmorStandManipulateEvent
,PlayerBedEnterEvent
,PlayerBucketEmptyEvent
,PlayerBucketEvent
,PlayerBucketFillEvent
,PlayerChatEvent
,PlayerCommandPreprocessEvent
,PlayerDropItemEvent
,PlayerEditBookEvent
,PlayerFishEvent
,PlayerGameModeChangeEvent
,PlayerInteractAtEntityEvent
,PlayerInteractEntityEvent
,PlayerInteractEvent
,PlayerItemConsumeEvent
,PlayerItemHeldEvent
,PlayerItemMendEvent
,PlayerKickEvent
,PlayerLeashEntityEvent
,PlayerMoveEvent
,PlayerPickupArrowEvent
,PlayerPickupItemEvent
,PlayerPortalEvent
,PlayerShearEntityEvent
,PlayerStatisticIncrementEvent
,PlayerSwapHandItemsEvent
,PlayerTeleportEvent
,PlayerToggleFlightEvent
,PlayerToggleSneakEvent
,PlayerToggleSprintEvent
,PlayerUnleashEntityEvent
,PlayerVelocityEvent
,PortalCreateEvent
,PotionSplashEvent
,PrepareItemEnchantEvent
,ProjectileLaunchEvent
,RemoteServerCommandEvent
,ServerCommandEvent
,SheepDyeWoolEvent
,SheepRegrowWoolEvent
,SignChangeEvent
,SlimeSplitEvent
,StructureGrowEvent
,TabCompleteEvent
,ThunderChangeEvent
,VehicleCreateEvent
,VehicleDamageEvent
,VehicleDestroyEvent
,VehicleEnterEvent
,VehicleEntityCollisionEvent
,VehicleExitEvent
,VillagerAcquireTradeEvent
,VillagerReplenishTradeEvent
,WeatherChangeEvent
,WorldUnloadEvent
public interface Cancellable
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方法概要
修饰符和类型方法说明boolean
获取这个事件是否被取消.一个被取消的事件不会在服务器里被执行,但是仍然会传递事件到其他插件。void
setCancelled
(boolean cancel) 取消这个事件.
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方法详细资料
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isCancelled
boolean isCancelled()获取这个事件是否被取消.一个被取消的事件不会在服务器里被执行,但是仍然会传递事件到其他插件。原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
- 返回:
- 如果事件已经被取消,则为true
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setCancelled
void setCancelled(boolean cancel) 取消这个事件. 一个被取消的事件不会在 服务器里被执行,但是仍然会传递事件到其他插件。原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
- 参数:
cancel
- 如果你想取消这个事件,则为true
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