类 EntityShootBowEvent

所有已实现的接口:
Cancellable

public class EntityShootBowEvent extends EntityEvent implements Cancellable
Called when a LivingEntity shoots a bow firing an arrow
  • 构造器详细资料

  • 方法详细资料

    • getEntity

      public LivingEntity getEntity()
      从类复制的说明: EntityEvent
      返回这个事件所涉及的实体.

      原文: Returns the Entity involved in this event

      覆盖:
      getEntity 在类中 EntityEvent
      返回:
      涉及这个事件的实体
    • getBow

      public ItemStack getBow()
      Gets the bow ItemStack used to fire the arrow.
      返回:
      the bow involved in this event
    • getProjectile

      public Entity getProjectile()
      Gets the projectile which will be launched by this event
      返回:
      the launched projectile
    • setProjectile

      public void setProjectile(Entity projectile)
      Replaces the projectile which will be launched
      参数:
      projectile - the new projectile
    • getForce

      public float getForce()
      Gets the force the arrow was launched with
      返回:
      bow shooting force, up to 1.0
    • isCancelled

      public boolean isCancelled()
      从接口复制的说明: Cancellable
      获取这个事件是否被取消.一个被取消的事件不会在服务器里被执行,但是仍然会传递事件到其他插件。

      原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins

      指定者:
      isCancelled 在接口中 Cancellable
      返回:
      如果事件已经被取消,则为true
    • setCancelled

      public void setCancelled(boolean cancel)
      从接口复制的说明: Cancellable
      取消这个事件. 一个被取消的事件不会在 服务器里被执行,但是仍然会传递事件到其他插件。

      原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.

      指定者:
      setCancelled 在接口中 Cancellable
      参数:
      cancel - 如果你想取消这个事件,则为true
    • getHandlers

      public HandlerList getHandlers()
      指定者:
      getHandlers 在类中 Event
    • getHandlerList

      public static HandlerList getHandlerList()