类 PlayerLeashEntityEvent
java.lang.Object
org.bukkit.event.Event
org.bukkit.event.entity.PlayerLeashEntityEvent
- 所有已实现的接口:
Cancellable
Called immediately prior to a creature being leashed by a player.
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嵌套类概要
从类继承的嵌套类/接口 org.bukkit.event.Event
Event.Result
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构造器概要
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方法概要
修饰符和类型方法说明Returns the entity being leashed.static HandlerList
Returns the entity that is holding the leash.final Player
Returns the player involved in this eventboolean
获取这个事件是否被取消.一个被取消的事件不会在服务器里被执行,但是仍然会传递事件到其他插件。void
setCancelled
(boolean cancel) 取消这个事件.从类继承的方法 org.bukkit.event.Event
getEventName, isAsynchronous
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构造器详细资料
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PlayerLeashEntityEvent
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方法详细资料
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getLeashHolder
Returns the entity that is holding the leash.- 返回:
- The leash holder
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getEntity
Returns the entity being leashed.- 返回:
- The entity
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getPlayer
Returns the player involved in this event- 返回:
- Player who is involved in this event
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getHandlers
- 指定者:
getHandlers
在类中Event
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getHandlerList
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isCancelled
public boolean isCancelled()从接口复制的说明:Cancellable
获取这个事件是否被取消.一个被取消的事件不会在服务器里被执行,但是仍然会传递事件到其他插件。原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
- 指定者:
isCancelled
在接口中Cancellable
- 返回:
- 如果事件已经被取消,则为true
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setCancelled
public void setCancelled(boolean cancel) 从接口复制的说明:Cancellable
取消这个事件. 一个被取消的事件不会在 服务器里被执行,但是仍然会传递事件到其他插件。原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
- 指定者:
setCancelled
在接口中Cancellable
- 参数:
cancel
- 如果你想取消这个事件,则为true
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