为在
世界
内存在的非三维像素单位(实体)提供的接口,包含玩家、怪物、抛射物等.
与
实体
相关的
事件
,不包括
一些直接引用的更具体的实体类型.
-
储存伤害事件的数据
原文:
Stores data for damage events
-
储存伤害事件的数据
原文:
Stores data for damage events
An enum to specify the cause of the damage
An enum to specify the type of health regaining that is occurring
Called when a creature targets or untargets another entity
An enum to specify the reason for the targeting
Thrown when a non-player entity (such as an Enderman) tries to teleport
from one location to another.
Called when a projectile hits an object
-
Called immediately prior to an entity being unleashed.