类 PlayerInteractEntityEvent
java.lang.Object
org.bukkit.event.Event
org.bukkit.event.player.PlayerEvent
org.bukkit.event.player.PlayerInteractEntityEvent
- 所有已实现的接口:
Cancellable
当玩家点击一个实体时调用此事件.
-
嵌套类概要
从类继承的嵌套类/接口 org.bukkit.event.Event
Event.Result
-
字段概要
从类继承的字段 org.bukkit.event.player.PlayerEvent
player
-
构造器概要
构造器说明PlayerInteractEntityEvent
(Player who, Entity clickedEntity) PlayerInteractEntityEvent
(Player who, Entity clickedEntity, EquipmentSlot hand) -
方法概要
修饰符和类型方法说明getHand()
用于执行这次交互的手.static HandlerList
获取被玩家点击的实体.boolean
获取这个事件是否被取消.一个被取消的事件不会在服务器里被执行,但是仍然会传递事件到其他插件。void
setCancelled
(boolean cancel) 取消这个事件.从类继承的方法 org.bukkit.event.player.PlayerEvent
getPlayer
从类继承的方法 org.bukkit.event.Event
getEventName, isAsynchronous
-
字段详细资料
-
clickedEntity
-
-
构造器详细资料
-
PlayerInteractEntityEvent
-
PlayerInteractEntityEvent
-
-
方法详细资料
-
isCancelled
public boolean isCancelled()从接口复制的说明:Cancellable
获取这个事件是否被取消.一个被取消的事件不会在服务器里被执行,但是仍然会传递事件到其他插件。原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
- 指定者:
isCancelled
在接口中Cancellable
- 返回:
- 如果事件已经被取消,则为true
-
setCancelled
public void setCancelled(boolean cancel) 从接口复制的说明:Cancellable
取消这个事件. 一个被取消的事件不会在 服务器里被执行,但是仍然会传递事件到其他插件。原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
- 指定者:
setCancelled
在接口中Cancellable
- 参数:
cancel
- 如果你想取消这个事件,则为true
-
getRightClicked
获取被玩家点击的实体.原文:Gets the entity that was rightclicked by the player.
- 返回:
- 被玩家点击的实体
-
getHand
用于执行这次交互的手.原文:The hand used to perform this interaction.
- 返回:
- 用来交互的手
-
getHandlers
- 指定者:
getHandlers
在类中Event
-
getHandlerList
-