类 PlayerItemMendEvent
java.lang.Object
org.bukkit.event.Event
org.bukkit.event.player.PlayerEvent
org.bukkit.event.player.PlayerItemMendEvent
- 所有已实现的接口:
Cancellable
Represents when a player has an item repaired via the Mending enchantment.
This event is fired directly before the
This event is fired directly before the
PlayerExpChangeEvent
, and the
results of this event directly affect the PlayerExpChangeEvent
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嵌套类概要
从类继承的嵌套类/接口 org.bukkit.event.Event
Event.Result
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字段概要
从类继承的字段 org.bukkit.event.player.PlayerEvent
player
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构造器概要
构造器说明PlayerItemMendEvent
(Player who, ItemStack item, ExperienceOrb experienceOrb, int repairAmount) -
方法概要
修饰符和类型方法说明Get the experience orb triggering the event.static HandlerList
getItem()
Get theItemStack
to be repaired.int
Get the amount the item is to be repaired.boolean
获取这个事件是否被取消.一个被取消的事件不会在服务器里被执行,但是仍然会传递事件到其他插件。void
setCancelled
(boolean cancelled) 取消这个事件.void
setRepairAmount
(int amount) Set the amount the item will be repaired.从类继承的方法 org.bukkit.event.player.PlayerEvent
getPlayer
从类继承的方法 org.bukkit.event.Event
getEventName, isAsynchronous
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构造器详细资料
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PlayerItemMendEvent
public PlayerItemMendEvent(Player who, ItemStack item, ExperienceOrb experienceOrb, int repairAmount)
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方法详细资料
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getItem
Get theItemStack
to be repaired. This is not necessarily the item the player is holding.- 返回:
- the item to be repaired
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getExperienceOrb
Get the experience orb triggering the event.- 返回:
- the experience orb
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getRepairAmount
public int getRepairAmount()Get the amount the item is to be repaired. The default value is twice the value of the consumed experience orb or the remaining damage left on the item, whichever is smaller.- 返回:
- how much damage will be repaired by the experience orb
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setRepairAmount
public void setRepairAmount(int amount) Set the amount the item will be repaired. Half of this value will be subtracted from the experience orb which initiated this event.- 参数:
amount
- how much damage will be repaired on the item
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isCancelled
public boolean isCancelled()从接口复制的说明:Cancellable
获取这个事件是否被取消.一个被取消的事件不会在服务器里被执行,但是仍然会传递事件到其他插件。原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
- 指定者:
isCancelled
在接口中Cancellable
- 返回:
- 如果事件已经被取消,则为true
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setCancelled
public void setCancelled(boolean cancelled) 从接口复制的说明:Cancellable
取消这个事件. 一个被取消的事件不会在 服务器里被执行,但是仍然会传递事件到其他插件。原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
- 指定者:
setCancelled
在接口中Cancellable
- 参数:
cancelled
- 如果你想取消这个事件,则为true
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getHandlers
- 指定者:
getHandlers
在类中Event
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getHandlerList
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