类 PlayerUnleashEntityEvent

所有已实现的接口:
Cancellable

public class PlayerUnleashEntityEvent extends EntityUnleashEvent implements Cancellable
当一个实体被玩家解开拴绳时调用.

  • 构造器详细资料

    • PlayerUnleashEntityEvent

      public PlayerUnleashEntityEvent(Entity entity, Player player)
  • 方法详细资料

    • getPlayer

      public Player getPlayer()
      获得解开拴绳的玩家.

      原文:Returns the player who is unleashing the entity.

      返回:
      玩家
    • isCancelled

      public boolean isCancelled()
      从接口复制的说明: Cancellable
      获取这个事件是否被取消.一个被取消的事件不会在服务器里被执行,但是仍然会传递事件到其他插件。

      原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins

      指定者:
      isCancelled 在接口中 Cancellable
      返回:
      如果事件已经被取消,则为true
    • setCancelled

      public void setCancelled(boolean cancel)
      从接口复制的说明: Cancellable
      取消这个事件. 一个被取消的事件不会在 服务器里被执行,但是仍然会传递事件到其他插件。

      原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.

      指定者:
      setCancelled 在接口中 Cancellable
      参数:
      cancel - 如果你想取消这个事件,则为true