接口 ItemMeta

所有超级接口:
Cloneable, ConfigurationSerializable
所有已知子接口:
BannerMeta, BlockStateMeta, BookMeta, EnchantmentStorageMeta, FireworkEffectMeta, FireworkMeta, KnowledgeBookMeta, LeatherArmorMeta, MapMeta, PotionMeta, SkullMeta, SpawnEggMeta

public interface ItemMeta extends Cloneable, ConfigurationSerializable
This type represents the storage mechanism for auxiliary item data.

An implementation will handle the creation and application for ItemMeta. This class should not be implemented by a plugin in a live environment.

  • 方法详细资料

    • hasDisplayName

      boolean hasDisplayName()
      Checks for existence of a display name.
      返回:
      true if this has a display name
    • getDisplayName

      String getDisplayName()
      Gets the display name that is set.

      Plugins should check that hasDisplayName() returns true before calling this method.

      返回:
      the display name that is set
    • setDisplayName

      void setDisplayName(String name)
      Sets the display name.
      参数:
      name - the name to set
    • hasLocalizedName

      boolean hasLocalizedName()
      Checks for existence of a localized name.
      返回:
      true if this has a localized name
    • getLocalizedName

      String getLocalizedName()
      Gets the localized display name that is set.

      Plugins should check that hasLocalizedName() returns true before calling this method.

      返回:
      the localized name that is set
    • setLocalizedName

      void setLocalizedName(String name)
      Sets the localized name.
      参数:
      name - the name to set
    • hasLore

      boolean hasLore()
      Checks for existence of lore.
      返回:
      true if this has lore
    • getLore

      List<String> getLore()
      Gets the lore that is set.

      Plugins should check if hasLore() returns true before calling this method.

      返回:
      a list of lore that is set
    • setLore

      void setLore(List<String> lore)
      Sets the lore for this item. Removes lore when given null.
      参数:
      lore - the lore that will be set
    • hasEnchants

      boolean hasEnchants()
      Checks for the existence of any enchantments.
      返回:
      true if an enchantment exists on this meta
    • hasEnchant

      boolean hasEnchant(Enchantment ench)
      Checks for existence of the specified enchantment.
      参数:
      ench - enchantment to check
      返回:
      true if this enchantment exists for this meta
    • getEnchantLevel

      int getEnchantLevel(Enchantment ench)
      Checks for the level of the specified enchantment.
      参数:
      ench - enchantment to check
      返回:
      The level that the specified enchantment has, or 0 if none
    • getEnchants

      Map<Enchantment,Integer> getEnchants()
      Returns a copy the enchantments in this ItemMeta.
      Returns an empty map if none.
      返回:
      An immutable copy of the enchantments
    • addEnchant

      boolean addEnchant(Enchantment ench, int level, boolean ignoreLevelRestriction)
      Adds the specified enchantment to this item meta.
      参数:
      ench - Enchantment to add
      level - Level for the enchantment
      ignoreLevelRestriction - this indicates the enchantment should be applied, ignoring the level limit
      返回:
      true if the item meta changed as a result of this call, false otherwise
    • removeEnchant

      boolean removeEnchant(Enchantment ench)
      Removes the specified enchantment from this item meta.
      参数:
      ench - Enchantment to remove
      返回:
      true if the item meta changed as a result of this call, false otherwise
    • hasConflictingEnchant

      boolean hasConflictingEnchant(Enchantment ench)
      Checks if the specified enchantment conflicts with any enchantments in this ItemMeta.
      参数:
      ench - enchantment to test
      返回:
      true if the enchantment conflicts, false otherwise
    • addItemFlags

      void addItemFlags(ItemFlag... itemFlags)
      Set itemflags which should be ignored when rendering a ItemStack in the Client. This Method does silently ignore double set itemFlags.
      参数:
      itemFlags - The hideflags which shouldn't be rendered
    • removeItemFlags

      void removeItemFlags(ItemFlag... itemFlags)
      Remove specific set of itemFlags. This tells the Client it should render it again. This Method does silently ignore double removed itemFlags.
      参数:
      itemFlags - Hideflags which should be removed
    • getItemFlags

      Set<ItemFlag> getItemFlags()
      Get current set itemFlags. The collection returned is unmodifiable.
      返回:
      A set of all itemFlags set
    • hasItemFlag

      boolean hasItemFlag(ItemFlag flag)
      Check if the specified flag is present on this item.
      参数:
      flag - the flag to check
      返回:
      if it is present
    • isUnbreakable

      boolean isUnbreakable()
      Return if the unbreakable tag is true. An unbreakable item will not lose durability.
      返回:
      true if the unbreakable tag is true
    • setUnbreakable

      void setUnbreakable(boolean unbreakable)
      Sets the unbreakable tag. An unbreakable item will not lose durability.
      参数:
      unbreakable - true if set unbreakable
    • clone

      ItemMeta clone()