枚举 PlayerFishEvent.State
- 所有已实现的接口:
Serializable
,Comparable<PlayerFishEvent.State>
,java.lang.constant.Constable
- 封闭类:
- PlayerFishEvent
An enum to specify the state of the fishing
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嵌套类概要
从类继承的嵌套类/接口 java.lang.Enum
Enum.EnumDesc<E extends Enum<E>>
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枚举常量概要
枚举常量说明Called when there is a bite on the hook and it is ready to be reeled in.When a player has successfully caught an entity.When a player has successfully caught a fish and is reeling it in.When a player fails to catch anything while fishing usually due to poor aiming or timing.When a player is fishing, ie casting the line out.When a bobber is stuck in the ground. -
方法概要
修饰符和类型方法说明static PlayerFishEvent.State
返回带有指定名称的该类型的枚举常量。static PlayerFishEvent.State[]
values()
按照声明该枚举类型的常量的顺序, 返回一个包含这些常量的数组。
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枚举常量详细资料
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FISHING
When a player is fishing, ie casting the line out. -
CAUGHT_FISH
When a player has successfully caught a fish and is reeling it in. In this instance, a "fish" is any item retrieved from water as a result of fishing, ie an item, but not necessarily a fish. -
CAUGHT_ENTITY
When a player has successfully caught an entity. This refers to any already spawned entity in the world that has been hooked directly by the rod. -
IN_GROUND
When a bobber is stuck in the ground. -
FAILED_ATTEMPT
When a player fails to catch anything while fishing usually due to poor aiming or timing. -
BITE
Called when there is a bite on the hook and it is ready to be reeled in.
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方法详细资料
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values
按照声明该枚举类型的常量的顺序, 返回一个包含这些常量的数组。- 返回:
- 按照声明该枚举类型的常量的顺序返回的包含这些常量的数组
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valueOf
返回带有指定名称的该类型的枚举常量。 字符串必须与用于声明该类型的枚举常量的 标识符完全匹配。(不允许有多余 的空格字符。)- 参数:
name
- 要返回的枚举常量的名称。- 返回:
- 返回带有指定名称的枚举常量
- 抛出:
IllegalArgumentException
- 如果该枚举类型没有带有指定名称的常量NullPointerException
- 如果参数为空值
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