类 PlayerFishEvent
java.lang.Object
org.bukkit.event.Event
org.bukkit.event.player.PlayerEvent
org.bukkit.event.player.PlayerFishEvent
- 所有已实现的接口:
Cancellable
当玩家钓鱼时触发本事件.
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嵌套类概要
从类继承的嵌套类/接口 org.bukkit.event.Event
Event.Result
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字段概要
从类继承的字段 org.bukkit.event.player.PlayerEvent
player
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构造器概要
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方法概要
修饰符和类型方法说明Gets the entity caught by the player.int
Gets the amount of experience received when fishing.static HandlerList
getHook()
Gets the fishing hook.getState()
Gets the state of the fishingboolean
获取这个事件是否被取消.一个被取消的事件不会在服务器里被执行,但是仍然会传递事件到其他插件。void
setCancelled
(boolean cancel) 取消这个事件.void
setExpToDrop
(int amount) Sets the amount of experience received when fishing.从类继承的方法 org.bukkit.event.player.PlayerEvent
getPlayer
从类继承的方法 org.bukkit.event.Event
getEventName, isAsynchronous
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构造器详细资料
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PlayerFishEvent
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方法详细资料
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getCaught
Gets the entity caught by the player.If player has fished successfully, the result may be cast to
Item
.- 返回:
- Entity caught by the player, Entity if fishing, and null if bobber has gotten stuck in the ground or nothing has been caught
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getHook
Gets the fishing hook.- 返回:
- Fish the entity representing the fishing hook/bobber.
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isCancelled
public boolean isCancelled()从接口复制的说明:Cancellable
获取这个事件是否被取消.一个被取消的事件不会在服务器里被执行,但是仍然会传递事件到其他插件。原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
- 指定者:
isCancelled
在接口中Cancellable
- 返回:
- 如果事件已经被取消,则为true
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setCancelled
public void setCancelled(boolean cancel) 从接口复制的说明:Cancellable
取消这个事件. 一个被取消的事件不会在 服务器里被执行,但是仍然会传递事件到其他插件。原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
- 指定者:
setCancelled
在接口中Cancellable
- 参数:
cancel
- 如果你想取消这个事件,则为true
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getExpToDrop
public int getExpToDrop()Gets the amount of experience received when fishing.Note: This value has no default effect unless the event state is
PlayerFishEvent.State.CAUGHT_FISH
.- 返回:
- the amount of experience to drop
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setExpToDrop
public void setExpToDrop(int amount) Sets the amount of experience received when fishing.Note: This value has no default effect unless the event state is
PlayerFishEvent.State.CAUGHT_FISH
.- 参数:
amount
- the amount of experience to drop
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getState
Gets the state of the fishing- 返回:
- A State detailing the state of the fishing
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getHandlers
- 指定者:
getHandlers
在类中Event
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getHandlerList
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