接口 ProjectileSource
- 所有已知子接口:
AbstractHorse
,Ageable
,Ambient
,Animals
,ArmorStand
,Bat
,Blaze
,BlockProjectileSource
,CaveSpider
,ChestedHorse
,Chicken
,ComplexLivingEntity
,Cow
,Creature
,Creeper
,Donkey
,ElderGuardian
,EnderDragon
,Enderman
,Endermite
,Evoker
,Flying
,Ghast
,Giant
,Golem
,Guardian
,Horse
,HumanEntity
,Husk
,Illager
,Illusioner
,IronGolem
,LivingEntity
,Llama
,MagmaCube
,Monster
,Mule
,MushroomCow
,NPC
,Ocelot
,Parrot
,Pig
,PigZombie
,Player
,PolarBear
,Rabbit
,Sheep
,Shulker
,Silverfish
,Skeleton
,SkeletonHorse
,Slime
,Snowman
,Spellcaster
,Spider
,Squid
,Stray
,Vex
,Villager
,Vindicator
,WaterMob
,Witch
,Wither
,WitherSkeleton
,Wolf
,Zombie
,ZombieHorse
,ZombieVillager
public interface ProjectileSource
代表一个有效的抛射物发射源。
-
方法概要
修饰符和类型方法说明<T extends Projectile>
TlaunchProjectile
(Class<? extends T> projectile) 让ProjectileSource发射一个Projectile
。<T extends Projectile>
TlaunchProjectile
(Class<? extends T> projectile, Vector velocity) 让ProjectileSource以一个初始速度向量发射Projectile
。
-
方法详细资料
-
launchProjectile
让ProjectileSource发射一个Projectile
。原文:Launches a
Projectile
from the ProjectileSource.- 参数:
projectile
- 要让ProjectileSource发射的抛射物类型- 返回:
- 发射的抛射物实例对象
-
launchProjectile
让ProjectileSource以一个初始速度向量发射Projectile
。原文:Launches a
Projectile
from the ProjectileSource with an initial velocity.- 参数:
projectile
- 要让ProjectileSource发射的抛射物类型velocity
- 抛射物的速度向量- 返回:
- 发射的抛射物实例对象
-