接口 Attributable
- 所有已知子接口:
AbstractHorse
,Ageable
,Ambient
,Animals
,ArmorStand
,Bat
,Blaze
,CaveSpider
,ChestedHorse
,Chicken
,ComplexLivingEntity
,Cow
,Creature
,Creeper
,Donkey
,ElderGuardian
,EnderDragon
,Enderman
,Endermite
,Evoker
,Flying
,Ghast
,Giant
,Golem
,Guardian
,Horse
,HumanEntity
,Husk
,Illager
,Illusioner
,IronGolem
,LivingEntity
,Llama
,MagmaCube
,Monster
,Mule
,MushroomCow
,NPC
,Ocelot
,Parrot
,Pig
,PigZombie
,Player
,PolarBear
,Rabbit
,Sheep
,Shulker
,Silverfish
,Skeleton
,SkeletonHorse
,Slime
,Snowman
,Spellcaster
,Spider
,Squid
,Stray
,Vex
,Villager
,Vindicator
,WaterMob
,Witch
,Wither
,WitherSkeleton
,Wolf
,Zombie
,ZombieHorse
,ZombieVillager
public interface Attributable
用于表示一个可以包含属性的对象
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方法概要
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方法详细资料
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getAttribute
从指定的一个对象内获取对应的属性. 这个方法将直接返回包含属性的对象,任何对此对象的变动将立即可见(生效).原文:Gets the specified attribute instance from the object. This instance will be backed directly to the object and any changes will be visible at once.
- 参数:
attribute
- Attribute实例- 返回:
- 这个方法会返回一个AttributeInstance,如果不适用于此对象,将返回null
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