程序包的使用
org.bukkit.block
程序包
说明
Bukkit的常用类.
用于操作在
世界
内的三位像素(方块),包括一些特定的状态.与处理玩家输入的非聊天消息(即命令)相关的类.
为在
世界
内存在的非三维像素单位(实体)提供的接口,包含玩家、怪物、抛射物等.简化
世界
生成实现的类.参与操作玩家物品栏和物品交互的类.
用于操作可以被存储在
物品堆
的额外数据的接口.代表每种体素(意义可参考维基百科或百度百科相关条目,即物品被抽象为体素)的种类和状态.
代表一个抛射物的抛射源的类的集合.
提供多种目的和单一目的的类以简化各种编程概念.
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类说明所有生物群系的枚举.代表方块.Represents a captured state of a block, which will not change automatically.
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类说明所有生物群系的枚举.代表方块.代表方块的朝向.Represents a captured state of a block, which will not change automatically.Represents a captured state of a container block.Represents a block (usually a container) that may be locked.Represents how a block or entity will react when interacting with a piston when it is extending or retracting.
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类说明代表方块.代表方块的朝向.Represents how a block or entity will react when interacting with a piston when it is extending or retracting.
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类说明代表方块.代表方块的朝向.Represents a captured state of a block, which will not change automatically.
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类说明代表方块.Represents a captured state of a block, which will not change automatically.
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类说明代表方块.Represents a captured state of a block, which will not change automatically.
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